2D Paintball
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Morning Amateur League #44

4v4 Single elimination Random Seed Race to 5

Smart Parts Paintball World Championship 2006 8 team limit

Completed

Tournament must be 25% full to receive trophies.
1st Place
2nd Place
Goon Squad
3rd Place
Hard Core
Tournaments are a challenge! Receive x5 Bonus XP on all tournament matches! Team up and/or challenge others! Win trophies for your profile!

Tournament Registration

*Must Log In to register for tournaments.

Registered Teams 4v4 + bots will fill out teams

4 players registered

Team Players Status
Goon Squad (Captain) crazyboarder9999 (Player) JoeyTheManiac + (Bot-3) + (Bot-4) Locked
winners (Captain) pandajoe567 + (Bot-2) + (Bot-3) + (Bot-4) Locked
Hard Core (Captain) Blackcape + (Bot-2) + (Bot-3) + (Bot-4) Locked

Tournament Results

Place Team / Players
2nd
Goon Squad / crazyboarder9999, JoeyTheManiac
3rd
Hard Core / Blackcape

Tournament Bracket

Playoff Rounds

Finals Match

  •  
  • winners
  • Match #1
  • AI Team
  •  
  • AI Team
  • Match #2
  • AI Team Forfeit
  •  
  • Goon Squad 5
  • Match #3
  • AI Team 2
  •  
  • Hard Core 5
  • Match #4
  • AI Team 2
  •  
  •  
  • AI Team
  • Match #5
  • AI Team Forfeit
  •  
  • Goon Squad 5
  • Match #6
  • Hard Core 0
  •  
  • AI Team

Consolation Match

  • Hard Core

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback