2D Paintball
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3v3 Team Deathmatch

by
25 - 32
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 183 Bot - 1 15 9 1.6 N/A 0
#2 126 gb1793 10 12 0.8 Un-ranked 0
#3 117 Bot - 4 9 9 1 N/A 0
#4 115 Bot - 3 8 7 1.1 N/A 0
#5 80 AgonisingTuna04 7 8 0.8 Un-ranked 0
#6 73 Bot - 2 6 10 0.6 N/A 0
#7 9 Bot - 5 1 1 1 N/A 0
Campaign

2D Paintball Match Log #99629 (12-31-2016 @ 08:29am)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 5 Got 0 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 2 Swabs 1 Ran 80.2 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 1 Swabs 0 Ran 49.3 ft.
AgonisingTuna04 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 119 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 59.3 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 99.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 1 Swabs 0 Ran 38.8 ft.
gb1793 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 65.3 ft.

Round #1 Event log

Bot - 5 Chopped a ball @ 16.35
Bot - 5 Chopped a ball @ 16.76
Bot - 5 Swabbed @ 20.81
Bot - 3 Got a kill @ 171.92
Bot - 3 Hit a bonus ball @ 172.06
Bot - 3 Got a kill @ 179.47
AgonisingTuna04 Was eliminated @ 187.10
gb1793 Got a kill @ 187.10
Bot - 4 Chopped a ball @ 189.25
Bot - 1 Chopped a ball @ 189.62

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback