2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 Jankee 4 2 2 Un-ranked 0
#2 86 Bot - 1 3 1 3 N/A 0
#3 55 Bot - 3 2 0 2 N/A 0
#4 26 Bot - 2 2 2 1 N/A 0
#5 12 UnholyOsiris 1 5 0.2 Un-ranked 0
#6 0 Bot - 4 0 2 0 N/A 0
Campaign

2D Paintball Match Log #99383 (12-30-2016 @ 05:42pm)

Round #1 Recap Round length: 0:35 / Team Red Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 220.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 121.6 ft.
Jankee Got 0 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 0 Swabs 0 Ran 247.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 191.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 151.2 ft.
UnholyOsiris Got 1 kills Took 0 bounces Fired 180 shots Reloads 0 Chops 0 Swabs 0 Ran 197.1 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 4.09
Bot - 1 Got a kill @ 4.09
Bot - 1 Got a kill @ 7.69
Bot - 4 Was eliminated @ 7.69
Bot - 1 Hit a bonus ball @ 7.79
Bot - 4 Got bonus balled @ 7.79
Jankee Was eliminated @ 17.86
UnholyOsiris Got a kill @ 17.86
Jankee Got bonus balled @ 17.96
UnholyOsiris Hit a bonus ball @ 17.96
Jankee Took over bot @ 21.14
Bot - 1 Got a kill @ 34.87
UnholyOsiris Was eliminated @ 34.87

Round #2 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 174.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 136.5 ft.
Jankee Got 1 kills Took 0 bounces Fired 131 shots Reloads 0 Chops 2 Swabs 0 Ran 175.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 198.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 125.2 ft.
UnholyOsiris Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 86.6 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 0.93
Jankee Got a kill @ 0.93
Bot - 3 Got a kill @ 3.50
UnholyOsiris Was eliminated @ 3.50
Jankee Hit a bonus ball @ 3.70
UnholyOsiris Got bonus balled @ 3.70
UnholyOsiris Took over bot @ 6.06
Jankee Chopped a ball @ 15.74
Jankee Chopped a ball @ 16.03
Bot - 3 Got a kill @ 17.56
UnholyOsiris Was eliminated @ 17.56

Round #3 Recap Round length: 0:28 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 142.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 183.7 ft.
Jankee Got 3 kills Took 0 bounces Fired 119 shots Reloads 0 Chops 1 Swabs 1 Ran 218.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 126.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 0 Ran 190.6 ft.
UnholyOsiris Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 254.9 ft.

Round #3 Event log

Jankee Chopped a ball @ 0.13
Jankee Swabbed @ 1.97
Bot - 1 Was eliminated @ 3.09
Bot - 2 Got a kill @ 3.09
Bot - 2 Hit a bonus ball @ 3.24
Bot - 1 Got bonus balled @ 3.24
Bot - 2 Got a kill @ 4.57
Jankee Was eliminated @ 4.57
Jankee Took over bot @ 6.16
Jankee Got a kill @ 9.57
UnholyOsiris Was eliminated @ 9.57
UnholyOsiris Took over bot @ 14.91
Bot - 4 Chopped a ball @ 18.62
Jankee Got a kill @ 19.17
Bot - 4 Was eliminated @ 19.17
Jankee Got a kill @ 28.33
UnholyOsiris Was eliminated @ 28.33

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback