2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 131 Bot - 5 4 0 4 N/A 0
#2 96 Bot - 3 4 1 4 N/A 0
#3 60 Bot - 1 1 1 1 N/A 0
#4 10 Bot - 2 1 3 0.3 N/A 0
#5 9 Anon-3988 1 4 0.2 Un-ranked 0
#6 8 Anon-3262 1 4 0.2 Un-ranked 0
#7 0 13bhouck 0 0 0 Un-ranked 0
#8 0 Bot - 4 0 2 0 N/A 0
Campaign

2D Paintball Match Log #99305 (12-30-2016 @ 02:32pm)

Round #1 Recap Round length: 0:14 / Team Red Scored

Anon-3988 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
13bhouck Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 162.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 134.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 159.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 129.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 146.3 ft.
Anon-3262 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 127.5 ft.

Round #1 Event log

Bot - 3 Got a kill @ 3.46
Bot - 4 Was eliminated @ 3.46
Bot - 3 Got a kill @ 10.29
Anon-3262 Was eliminated @ 10.29
Bot - 3 Hit a bonus ball @ 10.49
Anon-3262 Got bonus balled @ 10.49
Bot - 2 Was eliminated @ 14.23
Bot - 5 Got a kill @ 14.23

Round #2 Recap Round length: 0:25 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 150.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 1 Swabs 0 Ran 165.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 211.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 117.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 1 Swabs 1 Ran 183.4 ft.
Anon-3262 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 239.7 ft.

Round #2 Event log

Bot - 3 Got a kill @ 1.80
Bot - 4 Was eliminated @ 1.80
Bot - 2 Chopped a ball @ 5.83
Bot - 1 Got a kill @ 7.21
Bot - 2 Was eliminated @ 7.21
Bot - 1 Was eliminated @ 7.62
Bot - 2 Got a kill @ 7.62
Bot - 5 Chopped a ball @ 16.37
Bot - 5 Swabbed @ 22.60
Bot - 3 Was eliminated @ 24.46
Anon-3262 Got a kill @ 24.46
Bot - 5 Got a kill @ 25.07
Anon-3262 Was eliminated @ 25.07
Bot - 5 Hit a bonus ball @ 25.32
Anon-3262 Got bonus balled @ 25.32

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 143.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 135.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 162.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 114.8 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 145.2 ft.
Anon-3262 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 40.1 ft.

Round #3 Event log

Bot - 5 Got a kill @ 2.11
Anon-3262 Was eliminated @ 2.11
Bot - 5 Hit a bonus bounce @ 2.20
Anon-3262 Got bonus bounced @ 2.20
Bot - 2 Was eliminated @ 5.17
Bot - 3 Got a kill @ 5.17
Anon-3262 Took over bot @ 6.78
Bot - 5 Got a kill @ 9.05
Anon-3262 Was eliminated @ 9.05

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback