2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 167 airnomad 6 0 6 Un-ranked 0
#2 83 jeff1127 2 1 2 Un-ranked 0
#3 50 Anon-5444 0 1 0 Un-ranked 0
#4 15 Anon-1770 1 3 0.3 Un-ranked 0
#5 15 clemanitor 1 2 0.5 Un-ranked 0
#6 0 Esqo 0 0 0 Un-ranked 0
#7 0 Anon-1672 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #98077 (12-28-2016 @ 05:47pm)

Round #1 Recap Round length: 0:03 / Team Red Scored

Esqo Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-5444 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 50.4 ft.
Anon-1770 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 49.4 ft.
airnomad Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 44.1 ft.
jeff1127 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 1 Swabs 0 Ran 42.8 ft.
Anon-1672 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 28.4 ft.

Round #1 Event log

jeff1127 Chopped a ball @ 0.94
Anon-1770 Was eliminated @ 1.27
jeff1127 Got a kill @ 1.27
Anon-1770 Got bonus balled @ 1.40
jeff1127 Hit a bonus ball @ 1.40
airnomad Got a kill @ 2.92
Anon-1672 Was eliminated @ 2.92

Round #2 Recap Round length: 0:15 / Team Red Scored

Anon-5444 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 155.3 ft.
Anon-1770 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 211.7 ft.
airnomad Got 3 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 145.6 ft.
jeff1127 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 44.5 ft.
clemanitor Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 154.1 ft.
Anon-1672 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 39.1 ft.

Round #2 Event log

airnomad Got a kill @ 1.89
Anon-1672 Was eliminated @ 1.89
airnomad Hit a bonus bounce @ 2.14
Anon-1672 Got bonus bounced @ 2.14
jeff1127 Was eliminated @ 4.06
clemanitor Got a kill @ 4.06
Anon-1770 Was eliminated @ 5.60
airnomad Got a kill @ 5.60
airnomad Got a kill @ 15.41
clemanitor Was eliminated @ 15.41

Round #3 Recap Round length: 0:14 / Team Red Scored

Anon-5444 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 81 ft.
Anon-1770 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 204.8 ft.
airnomad Got 2 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 233.8 ft.
jeff1127 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 1 Swabs 1 Ran 101.7 ft.
clemanitor Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 122.8 ft.
Anon-1672 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 149.1 ft.

Round #3 Event log

jeff1127 Chopped a ball @ 0.46
jeff1127 Swabbed @ 2.82
Anon-5444 Was eliminated @ 3.48
Anon-1770 Got a kill @ 3.48
Anon-1770 Was eliminated @ 8.60
airnomad Got a kill @ 8.60
airnomad Hit a bonus ball @ 8.88
Anon-1770 Got bonus balled @ 8.88
jeff1127 Got a kill @ 10.36
Anon-1672 Was eliminated @ 10.36
jeff1127 Hit a bonus ball @ 10.44
Anon-1672 Got bonus balled @ 10.44
jeff1127 Hit a bonus ball @ 10.52
Anon-1672 Got bonus balled @ 10.52
airnomad Got a kill @ 14.53
clemanitor Was eliminated @ 14.53
airnomad Hit a bonus ball @ 14.68
clemanitor Got bonus balled @ 14.68

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback