2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 123 Jer 3 0 3 Un-ranked 0
#2 105 cavanpaint 2 0 2 Un-ranked 0
#3 96 thegoldenfish 3 1 3 Un-ranked 0
#4 15 snolly 1 3 0.3 Un-ranked 0
#5 0 Anon-4191 0 3 0 Un-ranked 0
#6 0 Anon-6237 0 0 0 Un-ranked 0
#7 0 Anon-3306 0 3 0 Un-ranked 0
#8 0 Anon-6239 0 1 0 Un-ranked 0
#9 0 Flax 0 1 0 Un-ranked 0
Campaign

2D Paintball Match Log #98011 (12-28-2016 @ 04:15pm)

Round #1 Recap Round length: 0:16 / Team Blue Scored

Anon-4191 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-6237 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-3306 Got 0 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 191.9 ft.
Jer Got 0 kills Took 0 bounces Fired 145 shots Reloads 0 Chops 1 Swabs 1 Ran 87.9 ft.
snolly Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 153 ft.
thegoldenfish Got 1 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 109.5 ft.
Anon-6239 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 166 ft.
cavanpaint Got 2 kills Took 0 bounces Fired 124 shots Reloads 0 Chops 0 Swabs 0 Ran 247.2 ft.

Round #1 Event log

Jer Chopped a ball @ 8.26
Anon-3306 Took a bounce @ 8.26
cavanpaint Bounced a player @ 8.26
Jer Swabbed @ 9.71
Anon-6239 Was eliminated @ 11.44
cavanpaint Got a kill @ 11.44
snolly Was eliminated @ 12.78
cavanpaint Got a kill @ 12.78
Anon-3306 Was eliminated @ 15.80
thegoldenfish Got a kill @ 15.80
Anon-3306 Got bonus balled @ 15.89
thegoldenfish Hit a bonus ball @ 15.89
Anon-3306 Got bonus balled @ 16.00
Jer Hit a bonus ball @ 16.00

Round #2 Recap Round length: 0:05 / Team Blue Scored

Anon-6239 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-3306 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 113.3 ft.
Jer Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 91.9 ft.
snolly Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 110.7 ft.
thegoldenfish Got 2 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 114.1 ft.
cavanpaint Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 73 ft.

Round #2 Event log

snolly Was eliminated @ 3.62
thegoldenfish Got a kill @ 3.62
Anon-3306 Was eliminated @ 5.30
thegoldenfish Got a kill @ 5.30

Round #3 Recap Round length: 0:14 / Team Blue Scored

Anon-3306 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 102.3 ft.
Jer Got 3 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 76 ft.
snolly Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 87.2 ft.
Flax Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 148.6 ft.
thegoldenfish Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 96.2 ft.
cavanpaint Got 0 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 187 ft.

Round #3 Event log

Anon-3306 Was eliminated @ 1.69
Jer Got a kill @ 1.69
Anon-3306 Got bonus balled @ 1.81
Jer Hit a bonus ball @ 1.81
snolly Got a kill @ 4.85
thegoldenfish Was eliminated @ 4.85
Jer Got a kill @ 11.32
Flax Was eliminated @ 11.32
Jer Got a kill @ 14.34
snolly Was eliminated @ 14.34
Jer Hit a bonus ball @ 14.41
snolly Got bonus balled @ 14.41

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback