2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 100 kjaen 5 2 2.5 Un-ranked 0
#2 95 Jer 3 1 3 Un-ranked 0
#3 90 FastNinja10 1 0 1 Un-ranked 0
#4 30 Anon-3943 2 3 0.6 Un-ranked 0
#5 16 Anon-6825 1 3 0.3 Un-ranked 0
#6 15 Anon-2061 1 3 0.3 Un-ranked 0
#7 0 Anon-8437 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #97957 (12-28-2016 @ 02:42pm)

Round #1 Recap Round length: 0:09 / Team Blue Scored

Anon-2061 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Jer Got 2 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 61.1 ft.
FastNinja10 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 1 Ran 14.6 ft.
kjaen Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 144.4 ft.
Anon-6825 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 1 Swabs 0 Ran 108.2 ft.
Anon-3943 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 1 Swabs 0 Ran 164.2 ft.
Anon-8437 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 115.3 ft.

Round #1 Event log

Anon-6825 Chopped a ball @ 0.02
Jer Got a kill @ 0.69
Anon-6825 Was eliminated @ 0.69
kjaen Got a kill @ 3.31
Anon-8437 Was eliminated @ 3.31
Anon-3943 Chopped a ball @ 4.57
Jer Got a kill @ 8.94
Anon-3943 Was eliminated @ 8.94
FastNinja10 Swabbed @ 9.35

Round #2 Recap Round length: 0:22 / Team Blue Scored

Jer Got 0 kills Took 0 bounces Fired 137 shots Reloads 0 Chops 1 Swabs 0 Ran 27.2 ft.
FastNinja10 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 114.6 ft.
kjaen Got 2 kills Took 1 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 406 ft.
Anon-6825 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 1 Swabs 0 Ran 217.1 ft.
Anon-3943 Got 1 kills Took 1 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 155.7 ft.
Anon-8437 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 0 Ran 122.8 ft.

Round #2 Event log

Anon-8437 Bounced a player @ 1.78
kjaen Took a bounce @ 1.78
Jer Bounced a player @ 5.03
Anon-3943 Took a bounce @ 5.03
Anon-8437 Chopped a ball @ 5.38
Jer Chopped a ball @ 7.26
Anon-8437 Was eliminated @ 9.11
kjaen Got a kill @ 9.11
Anon-3943 Got a kill @ 13.42
Jer Was eliminated @ 13.42
Jer Got bonus balled @ 13.52
Anon-6825 Hit a bonus ball @ 13.52
Anon-3943 Was eliminated @ 16.77
FastNinja10 Got a kill @ 16.77
Anon-6825 Chopped a ball @ 20.18
kjaen Was eliminated @ 21.80
Anon-6825 Got a kill @ 21.80
kjaen Got a kill @ 21.99
Anon-6825 Was eliminated @ 21.99

Round #3 Recap Round length: 0:15 / Team Blue Scored

Jer Got 1 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 0 Swabs 0 Ran 38.3 ft.
FastNinja10 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 116.7 ft.
kjaen Got 2 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 292.1 ft.
Anon-6825 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 114.9 ft.
Anon-3943 Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 116.3 ft.
Anon-8437 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Anon-6825 Was eliminated @ 3.96
kjaen Got a kill @ 3.96
kjaen Got a kill @ 9.78
Anon-8437 Was eliminated @ 9.78
kjaen Was eliminated @ 14.01
Anon-3943 Got a kill @ 14.01
Jer Got a kill @ 15.50
Anon-3943 Was eliminated @ 15.50

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback