2D Paintball
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3v3 Team Deathmatch

by
34 - 24
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 154 Houghtsauce 14 10 1.4 Un-ranked 0
#2 136 Bot - 2 12 6 2 N/A 0
#3 136 Bot - 5 9 8 1.1 N/A 0
#4 82 Bot - 4 7 8 0.8 N/A 0
#5 73 Bot - 3 8 12 0.6 N/A 0
#6 52 Bot - 1 7 13 0.5 N/A 0
Campaign

2D Paintball Match Log #97385 (12-25-2016 @ 06:20pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 58.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 85.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 3 Swabs 1 Ran 60.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 22.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 45.8 ft.
Houghtsauce Got 2 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 79.7 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 177.77
Bot - 3 Got a kill @ 182.14
Bot - 3 Swabbed @ 183.27
Bot - 1 Got a kill @ 184.77
Bot - 3 Chopped a ball @ 187.39
Bot - 1 Was eliminated @ 188.86
Houghtsauce Got a kill @ 188.86
Bot - 1 Got bonus balled @ 189.07
Houghtsauce Hit a bonus ball @ 189.07
Bot - 3 Chopped a ball @ 189.11
Bot - 3 Was eliminated @ 189.47
Houghtsauce Got a kill @ 189.47

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback