2D Paintball
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D5 - Rookie 3v3

by
5 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 174 peterk 7 2 3.5 Un-ranked 0
#2 142 Bot - 2 4 0 4 N/A 0
#3 141 Bot - 4 4 1 4 N/A 0
#4 28 Bot - 5 2 5 0.4 N/A 0
#5 15 Bot - 1 1 5 0.2 N/A 0
#6 0 Bot - 3 0 5 0 N/A 0
Campaign

2D Paintball Match Log #97161 (12-24-2016 @ 01:08pm)

Round #1 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 136.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 158.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 125.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 132.4 ft.
peterk Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 164 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 1 Ran 166.3 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 1.12
peterk Got a kill @ 1.12
Bot - 1 Got bonus balled @ 1.17
peterk Hit a bonus ball @ 1.17
Bot - 3 Was eliminated @ 1.75
Bot - 4 Got a kill @ 1.75
Bot - 5 Chopped a ball @ 3.07
Bot - 5 Swabbed @ 8.42
Bot - 2 Got a kill @ 9.10
Bot - 5 Was eliminated @ 9.10
Bot - 2 Hit a bonus bounce @ 9.35
Bot - 5 Got bonus bounced @ 9.35

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 155.7 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 159.2 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 152.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 158 ft.
peterk Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 150.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 143.5 ft.

Round #2 Event log

Bot - 2 Got a kill @ 1.38
Bot - 5 Was eliminated @ 1.38
Bot - 1 Was eliminated @ 6.57
Bot - 2 Got a kill @ 6.57
Bot - 1 Got bonus balled @ 6.69
Bot - 2 Hit a bonus ball @ 6.69
Bot - 1 Got bonus balled @ 6.82
Bot - 2 Hit a bonus ball @ 6.82
Bot - 4 Bounced a player @ 11.12
Bot - 3 Took a bounce @ 11.12
Bot - 3 Was eliminated @ 11.14
Bot - 4 Got a kill @ 11.14

Round #3 Recap Round length: 0:55 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 167 shots Reloads 0 Chops 0 Swabs 0 Ran 294 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 167.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 138.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 166.7 ft.
peterk Got 2 kills Took 0 bounces Fired 129 shots Reloads 0 Chops 0 Swabs 0 Ran 296.5 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 171.3 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 6.27
peterk Got a kill @ 6.27
Bot - 3 Got bonus balled @ 6.52
peterk Hit a bonus ball @ 6.52
peterk Bounced a player @ 8.83
Bot - 5 Took a bounce @ 8.83
Bot - 1 Got a kill @ 11.14
peterk Was eliminated @ 11.14
peterk Took over bot @ 12.29
Bot - 5 Was eliminated @ 20.13
Bot - 4 Got a kill @ 20.13
Bot - 4 Was eliminated @ 20.23
Bot - 5 Got a kill @ 20.23
Bot - 4 Got bonus balled @ 20.39
Bot - 5 Hit a bonus ball @ 20.39
Bot - 5 Hit a bonus ball @ 20.51
Bot - 4 Got bonus balled @ 20.51
peterk Got a kill @ 55.28
Bot - 1 Was eliminated @ 55.28

Round #4 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 124.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 160.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 112.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 147.3 ft.
peterk Got 3 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 154 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 153 ft.

Round #4 Event log

Bot - 1 Was eliminated @ 0.66
peterk Got a kill @ 0.66
Bot - 1 Got bonus balled @ 0.68
peterk Hit a bonus ball @ 0.68
Bot - 1 Got bonus balled @ 0.79
peterk Hit a bonus ball @ 0.79
Bot - 3 Was eliminated @ 1.73
peterk Got a kill @ 1.73
peterk Got a kill @ 7.13
Bot - 5 Was eliminated @ 7.13
peterk Hit a bonus ball @ 7.23
Bot - 5 Got bonus balled @ 7.23
peterk Was eliminated @ 7.23
Bot - 5 Got a kill @ 7.23
peterk Hit a bonus ball @ 7.31
Bot - 5 Got bonus balled @ 7.31

Round #5 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 146.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 163.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 133.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 152.2 ft.
peterk Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 0 Ran 84.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 153.9 ft.

Round #5 Event log

peterk Chopped a ball @ 0.68
Bot - 1 Was eliminated @ 2.97
peterk Got a kill @ 2.97
Bot - 2 Got a kill @ 4.68
Bot - 5 Was eliminated @ 4.68
Bot - 3 Was eliminated @ 10.03
Bot - 4 Got a kill @ 10.03
Bot - 3 Got bonus balled @ 10.14
Bot - 4 Hit a bonus ball @ 10.14

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback