2D Paintball
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D5 - Rookie 3v3

by
2 - 5
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 271 JelleKing 13 4 3.2 Un-ranked 0
#2 162 danksause420 4 3 1.3 Un-ranked 0
#3 118 BatmanPainter 6 6 1 Un-ranked 0
#4 116 F4C3P4LM12 6 6 1 Un-ranked 0
#5 105 boi 2 5 0.4 Un-ranked 0
#6 0 Efen1 0 7 0 Un-ranked 0
Campaign

2D Paintball Match Log #96325 (12-21-2016 @ 09:43am)

Round #1 Recap Round length: 0:12 / Team Red Scored

BatmanPainter Got 3 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 149.5 ft.
F4C3P4LM12 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 70.4 ft.
Efen1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
danksause420 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 259 ft.
boi Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 114 ft.
JelleKing Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 166.3 ft.

Round #1 Event log

F4C3P4LM12 Was eliminated @ 1.48
boi Got a kill @ 1.48
BatmanPainter Got a kill @ 2.32
boi Was eliminated @ 2.32
Efen1 Was eliminated @ 6.58
danksause420 Got a kill @ 6.58
Efen1 Got bonus balled @ 6.59
danksause420 Hit a bonus ball @ 6.59
BatmanPainter Got a kill @ 7.52
JelleKing Was eliminated @ 7.52
BatmanPainter Got a kill @ 11.74
danksause420 Was eliminated @ 11.74

Round #2 Recap Round length: 0:11 / Team Blue Scored

Efen1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 97.8 ft.
JelleKing Got 2 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 177.1 ft.
BatmanPainter Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 85.6 ft.
F4C3P4LM12 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 0 Ran 204.3 ft.
danksause420 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 263 ft.
boi Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 63 ft.

Round #2 Event log

JelleKing Got a kill @ 0.95
BatmanPainter Was eliminated @ 0.95
Efen1 Was eliminated @ 6.28
danksause420 Got a kill @ 6.28
F4C3P4LM12 Chopped a ball @ 7.77
F4C3P4LM12 Was eliminated @ 10.97
JelleKing Got a kill @ 10.97

Round #3 Recap Round length: 0:14 / Team Blue Scored

Efen1 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 67.4 ft.
JelleKing Got 3 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 0 Ran 310.2 ft.
BatmanPainter Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 197.2 ft.
F4C3P4LM12 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 192.5 ft.
danksause420 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 67.6 ft.
boi Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 287.9 ft.

Round #3 Event log

BatmanPainter Got a kill @ 2.14
danksause420 Was eliminated @ 2.14
BatmanPainter Hit a bonus ball @ 2.27
danksause420 Got bonus balled @ 2.27
Efen1 Was eliminated @ 6.87
JelleKing Got a kill @ 6.87
Efen1 Got bonus balled @ 6.98
JelleKing Hit a bonus ball @ 6.98
JelleKing Got a kill @ 11.69
F4C3P4LM12 Was eliminated @ 11.69
JelleKing Got a kill @ 13.65
BatmanPainter Was eliminated @ 13.65
JelleKing Chopped a ball @ 13.94

Round #4 Recap Round length: 0:12 / Team Blue Scored

Efen1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 92.7 ft.
JelleKing Got 2 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 62.7 ft.
BatmanPainter Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 262.4 ft.
F4C3P4LM12 Got 1 kills Took 2 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 171.9 ft.
danksause420 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 283.7 ft.
boi Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 0 Ran 154.1 ft.

Round #4 Event log

Efen1 Was eliminated @ 0.56
JelleKing Got a kill @ 0.56
JelleKing Bounced a player @ 4.00
F4C3P4LM12 Took a bounce @ 4.00
F4C3P4LM12 Took a bounce @ 4.23
JelleKing Bounced a player @ 4.23
JelleKing Was eliminated @ 4.95
F4C3P4LM12 Got a kill @ 4.95
boi Chopped a ball @ 4.99
F4C3P4LM12 Hit a bonus ball @ 5.18
JelleKing Got bonus balled @ 5.18
BatmanPainter Got a kill @ 5.22
boi Was eliminated @ 5.22
F4C3P4LM12 Was eliminated @ 5.28
JelleKing Got a kill @ 5.28
BatmanPainter Hit a bonus ball @ 5.41
boi Got bonus balled @ 5.41
BatmanPainter Was eliminated @ 12.27
danksause420 Got a kill @ 12.27

Round #5 Recap Round length: 0:19 / Team Blue Scored

Efen1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 88.7 ft.
JelleKing Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 1 Swabs 0 Ran 360.1 ft.
BatmanPainter Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 175.5 ft.
F4C3P4LM12 Got 2 kills Took 1 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 274.8 ft.
danksause420 Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 368.4 ft.
boi Got 1 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 1 Swabs 0 Ran 329.5 ft.

Round #5 Event log

Efen1 Was eliminated @ 2.88
JelleKing Got a kill @ 2.88
JelleKing Chopped a ball @ 9.79
boi Chopped a ball @ 10.76
BatmanPainter Was eliminated @ 12.22
boi Got a kill @ 12.22
F4C3P4LM12 Took a bounce @ 16.61
danksause420 Bounced a player @ 16.61
JelleKing Was eliminated @ 17.73
F4C3P4LM12 Got a kill @ 17.73
F4C3P4LM12 Was eliminated @ 18.63
danksause420 Got a kill @ 18.63
F4C3P4LM12 Got a kill @ 18.68
boi Was eliminated @ 18.68

Round #6 Recap Round length: 0:12 / Team Red Scored

Efen1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 66.4 ft.
JelleKing Got 2 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 174.9 ft.
BatmanPainter Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 138.9 ft.
F4C3P4LM12 Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 223.9 ft.
danksause420 Got 0 kills Took 1 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 232 ft.
boi Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 133.2 ft.

Round #6 Event log

Efen1 Was eliminated @ 4.37
JelleKing Got a kill @ 4.37
F4C3P4LM12 Bounced a player @ 4.57
danksause420 Took a bounce @ 4.57
Efen1 Got bonus balled @ 4.64
danksause420 Hit a bonus ball @ 4.64
BatmanPainter Got a kill @ 7.40
boi Was eliminated @ 7.40
JelleKing Got a kill @ 7.55
BatmanPainter Was eliminated @ 7.55
BatmanPainter Hit a bonus ball @ 7.74
boi Got bonus balled @ 7.74
F4C3P4LM12 Got a kill @ 10.85
danksause420 Was eliminated @ 10.85
JelleKing Was eliminated @ 11.65
F4C3P4LM12 Got a kill @ 11.65

Round #7 Recap Round length: 0:10 / Team Blue Scored

Efen1 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 49.5 ft.
JelleKing Got 3 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 193.1 ft.
BatmanPainter Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 158.2 ft.
F4C3P4LM12 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 61.3 ft.
danksause420 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 235.3 ft.
boi Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 263.2 ft.

Round #7 Event log

JelleKing Got a kill @ 1.04
F4C3P4LM12 Was eliminated @ 1.04
Efen1 Was eliminated @ 5.13
JelleKing Got a kill @ 5.13
JelleKing Got a kill @ 9.73
BatmanPainter Was eliminated @ 9.73

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback