2D Paintball
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3v3 Team Deathmatch

by
16 - 22
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 113 Bot - 5 8 6 1.3 N/A 0
#2 95 Bot - 1 7 3 2.3 N/A 0
#3 84 ProBoyHaxYT 7 6 1.1 Un-ranked 0
#4 83 Bot - 3 6 7 0.8 N/A 0
#5 69 Bot - 4 6 10 0.6 N/A 0
#6 48 Bot - 2 3 5 0.6 N/A 0
Campaign

2D Paintball Match Log #95401 (12-18-2016 @ 12:18pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 0 Ran 112 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 45.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 96 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 81.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 83.9 ft.
ProBoyHaxYT Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 110.2 ft.

Round #1 Event log

ProBoyHaxYT Got a kill @ 151.58
ProBoyHaxYT Hit a bonus ball @ 151.80
Bot - 5 Got a kill @ 170.78
Bot - 3 Got a kill @ 182.41

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback