2D Paintball
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3v3 Team Deathmatch

by
34 - 24
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 302 austinzoe007 24 17 1.4 Un-ranked 0
#2 185 Bot - 2 12 15 0.8 N/A 0
#3 153 jpopeiscool 12 12 1 Un-ranked 0
#4 139 Bot - 1 9 7 1.2 N/A 0
#5 49 Aidan_Beilke 2 2 1 Un-ranked 0
#6 13 sp23694 0 6 0 Un-ranked 0
Campaign

2D Paintball Match Log #92474 (12-09-2016 @ 07:31am)

Round #1 Recap Round length: 3:10 / Team Red Scored

Aidan_Beilke Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.6 ft.
Bot - 1 Got 4 kills Took 0 bounces Fired 334 shots Reloads 0 Chops 2 Swabs 1 Ran 278.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 46.2 ft.
jpopeiscool Got 0 kills Took 0 bounces Fired 180 shots Reloads 0 Chops 0 Swabs 1 Ran 389.5 ft.
sp23694 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
austinzoe007 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 76.6 ft.

Round #1 Event log

Bot - 1 Got a kill @ 125.95
Bot - 1 Got a kill @ 131.90
Bot - 1 Hit a bonus ball @ 132.18
Bot - 1 Got a kill @ 146.90
Bot - 1 Hit a bonus ball @ 147.20
Bot - 1 Got a kill @ 164.64
Bot - 1 Chopped a ball @ 182.77
Bot - 1 Chopped a ball @ 182.90
jpopeiscool Swabbed @ 183.77
Bot - 1 Swabbed @ 189.85

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback