2D Paintball
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3v3 Team Deathmatch

by
21 - 13
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 142 tonydagod 11 1 11 Un-ranked 0
#2 73 Bot - 5 5 4 1.2 N/A 0
#3 55 Bot - 4 4 5 0.8 N/A 0
#4 43 Bot - 3 3 7 0.4 N/A 0
#5 39 Bot - 2 5 7 0.7 N/A 0
#6 35 Bot - 1 5 9 0.5 N/A 0
Campaign

2D Paintball Match Log #87328 (11-22-2016 @ 01:53pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 138 shots Reloads 0 Chops 1 Swabs 1 Ran 119 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 1 Swabs 0 Ran 60.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 53.5 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 436 shots Reloads 0 Chops 0 Swabs 0 Ran 370.7 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 64.3 ft.
tonydagod Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 56.1 ft.

Round #1 Event log

Bot - 4 Got a kill @ 125.65
Bot - 1 Chopped a ball @ 168.45
Bot - 5 Got a kill @ 169.12
Bot - 4 Got a kill @ 174.23
Bot - 1 Swabbed @ 174.71
Bot - 5 Got a kill @ 181.36
Bot - 2 Chopped a ball @ 183.10
Bot - 2 Was eliminated @ 187.63
Bot - 3 Got a kill @ 187.63
Bot - 2 Got bonus balled @ 187.92
Bot - 3 Hit a bonus ball @ 187.92
Bot - 1 Was eliminated @ 188.21
Bot - 2 Got a kill @ 188.21

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback