2D Paintball
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D5 - Rookie 3v3

by
5 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 219 paintballen 6 1 6 Un-ranked 0
#2 156 Acetrix 2 1 2 Un-ranked 0
#3 120 JelleKing 3 0 3 Un-ranked 0
#4 40 Kwebbelkop21 1 5 0.2 Un-ranked 0
#5 31 54md 2 6 0.3 Un-ranked 0
#6 25 54al 0 1 0 Un-ranked 0
#7 23 Bot - 1 0 0 0 N/A 0
Campaign

2D Paintball Match Log #85554 (11-17-2016 @ 09:29am)

Round #1 Recap Round length: 0:28 / Team Blue Scored

Acetrix Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 362.4 ft.
54md Got 2 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 150.7 ft.
paintballen Got 0 kills Took 1 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 42.8 ft.
54al Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 155.5 ft.
Kwebbelkop21 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 494.3 ft.

Round #1 Event log

54md Bounced a player @ 1.33
paintballen Took a bounce @ 1.33
54md Got a kill @ 1.35
paintballen Was eliminated @ 1.35
54md Got a kill @ 8.29
54al Was eliminated @ 8.29
54md Hit a bonus ball @ 8.56
54al Got bonus balled @ 8.56
Acetrix Got a kill @ 15.30
54md Was eliminated @ 15.30
Acetrix Hit a bonus ball @ 15.47
54md Got bonus balled @ 15.47
Acetrix Was eliminated @ 27.63
Kwebbelkop21 Got a kill @ 27.63

Round #2 Recap Round length: 0:08 / Team Red Scored

Acetrix Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 169.3 ft.
54md Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 35.6 ft.
paintballen Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 1 Swabs 0 Ran 159.9 ft.
54al Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Kwebbelkop21 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 209.4 ft.
54al Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

paintballen Chopped a ball @ 0.07
54md Was eliminated @ 1.54
paintballen Got a kill @ 1.54
54md Got bonus balled @ 1.65
paintballen Hit a bonus ball @ 1.65
Acetrix Got a kill @ 7.64
Kwebbelkop21 Was eliminated @ 7.64

Round #3 Recap Round length: 0:09 / Team Red Scored

Acetrix Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 246.8 ft.
54md Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 1 Swabs 0 Ran 124.2 ft.
paintballen Got 0 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 181.1 ft.
JelleKing Got 2 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 248.6 ft.
Kwebbelkop21 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 114.7 ft.

Round #3 Event log

JelleKing Got a kill @ 2.64
Kwebbelkop21 Was eliminated @ 2.64
54md Chopped a ball @ 7.53
54md Was eliminated @ 9.04
JelleKing Got a kill @ 9.04

Round #4 Recap Round length: 0:01 / Team Red Scored

Acetrix Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 95.1 ft.
54md Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
paintballen Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 40.1 ft.
JelleKing Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 70.1 ft.
Kwebbelkop21 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 71.2 ft.

Round #4 Event log

paintballen Got a kill @ 0.86
Kwebbelkop21 Was eliminated @ 0.86
paintballen Hit a bonus ball @ 0.92
Kwebbelkop21 Got bonus balled @ 0.92
54md Was eliminated @ 1.35
JelleKing Got a kill @ 1.35

Round #5 Recap Round length: 0:09 / Team Red Scored

Acetrix Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 223.2 ft.
54md Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
paintballen Got 2 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 1 Swabs 0 Ran 169.3 ft.
JelleKing Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Kwebbelkop21 Got 0 kills Took 2 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 156.6 ft.
JelleKing Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #5 Event log

paintballen Chopped a ball @ 5.73
54md Was eliminated @ 5.73
paintballen Got a kill @ 5.73
54md Got bonus balled @ 5.93
paintballen Hit a bonus ball @ 5.93
paintballen Bounced a player @ 8.36
Kwebbelkop21 Took a bounce @ 8.36
paintballen Bounced a player @ 8.55
Kwebbelkop21 Took a bounce @ 8.55
paintballen Got a kill @ 8.93
Kwebbelkop21 Was eliminated @ 8.93
paintballen Hit a bonus bounce @ 9.05
Kwebbelkop21 Got bonus bounced @ 9.05

Round #6 Recap Round length: 0:02 / Team Red Scored

Acetrix Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 105.5 ft.
54md Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
paintballen Got 2 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 53.3 ft.
Kwebbelkop21 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Kwebbelkop21 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Acetrix Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #6 Event log

54md Was eliminated @ 1.13
paintballen Got a kill @ 1.13
54md Got bonus balled @ 1.44
paintballen Hit a bonus ball @ 1.44
paintballen Got a kill @ 1.72
Kwebbelkop21 Was eliminated @ 1.72

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback