2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

Semi-Pro 5v5 👀

by
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 132 riceboy927 4 2 2 Un-ranked 0
#2 51 Jakethemayor 2 4 0.5 Un-ranked 0
#3 0 riceboy927 0 0 0 Un-ranked 0
#4 0 DaPoonSlayer 0 0 0 Un-ranked 0
Campaign

2D Paintball Match Log #8121 (11-10-2015 @ 12:04am)

Round #1 Recap Round length: 0:00 / Team Blue Scored

riceboy927 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 43.5 ft.
DaPoonSlayer Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Jakethemayor Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 15 ft.
riceboy927 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 46.8 ft.

Round #1 Event log

Jakethemayor Was eliminated @ 0.65
riceboy927 Got a kill @ 0.65
Jakethemayor Got bonus balled @ 0.72
riceboy927 Hit a bonus ball @ 0.72
Jakethemayor Got bonus balled @ 0.85
riceboy927 Hit a bonus ball @ 0.85

Round #2 Recap Round length: 0:06 / Team Red Scored

Jakethemayor Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 36.3 ft.
riceboy927 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 92.8 ft.

Round #2 Event log

Jakethemayor Got a kill @ 5.92
riceboy927 Was eliminated @ 5.92
Jakethemayor Hit a bonus ball @ 6.01
riceboy927 Got bonus balled @ 6.01

Round #3 Recap Round length: 0:10 / Team Blue Scored

Jakethemayor Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 113.2 ft.
riceboy927 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 130.7 ft.

Round #3 Event log

Jakethemayor Was eliminated @ 9.58
riceboy927 Got a kill @ 9.58

Round #4 Recap Round length: 0:09 / Round Draw!

Jakethemayor Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 156.4 ft.
riceboy927 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 121.6 ft.

Round #4 Event log

Jakethemayor Got a kill @ 9.41
riceboy927 Was eliminated @ 9.41
Jakethemayor Was eliminated @ 9.50
riceboy927 Got a kill @ 9.50

Round #5 Recap Round length: 0:06 / Team Blue Scored

Jakethemayor Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 86.2 ft.
riceboy927 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 150.8 ft.

Round #5 Event log

Jakethemayor Was eliminated @ 6.43
riceboy927 Got a kill @ 6.43

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback