2D Paintball
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[ TEST ROOM ]

by
17 - 28
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 162 Bot - 5 12 4 3 N/A 0
#2 121 Bot - 1 8 6 1.3 N/A 0
#3 121 Bot - 3 8 7 1.1 N/A 0
#4 91 Bot - 2 7 3 2.3 N/A 0
#5 64 Bot - 4 6 11 0.5 N/A 0
#6 39 Troy 4 14 0.2 Un-ranked 0
Campaign

2D Paintball Match Log #80810 (10-24-2016 @ 05:03pm)

Round #1 Recap Round length: 3:10 / Round Draw!

Bot - 1 Got 1 kills Took 0 bounces Fired 123 shots Reloads 0 Chops 1 Swabs 1 Ran 87.8 ft.
Bot - 2 Got 6 kills Took 0 bounces Fired 517 shots Reloads 0 Chops 0 Swabs 0 Ran 400 ft.
Troy Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 47.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 22.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 42.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 147 shots Reloads 0 Chops 1 Swabs 1 Ran 87.9 ft.

Round #1 Event log

Bot - 2 Got a kill @ 83.24
Bot - 2 Hit a bonus ball @ 83.37
Bot - 2 Got a kill @ 99.11
Bot - 2 Hit a bonus ball @ 99.16
Bot - 2 Got a kill @ 139.62
Bot - 2 Got a kill @ 146.44
Bot - 2 Got a kill @ 159.45
Bot - 2 Got a kill @ 161.56
Bot - 5 Chopped a ball @ 168.34
Bot - 5 Swabbed @ 172.17
Bot - 1 Got a kill @ 177.99
Bot - 1 Hit a bonus ball @ 178.12
Bot - 1 Chopped a ball @ 184.24
Bot - 5 Got a kill @ 184.59
Bot - 5 Hit a bonus ball @ 184.87
Bot - 1 Swabbed @ 188.90

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback