2D Paintball
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Semi-Pro 5v5 👀

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 132 AkaD3m1kz 4 0 4 Un-ranked 0
#2 0 Jer 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #7848 (11-08-2015 @ 09:41pm)

Round #1 Recap Round length: 0:09 / Team Red Scored

Jer Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 1 Ran 54.9 ft.
AkaD3m1kz Got 2 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 195.1 ft.

Round #1 Event log

Jer Swabbed @ 2.89
AkaD3m1kz Got a kill @ 8.72
AkaD3m1kz Hit a bonus ball @ 8.79
Jer Was eliminated @ 8.94
AkaD3m1kz Got a kill @ 8.94

Round #2 Recap Round length: 0:03 / Team Red Scored

Jer Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 32.1 ft.
AkaD3m1kz Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 102.3 ft.

Round #2 Event log

Jer Was eliminated @ 3.24
AkaD3m1kz Got a kill @ 3.24
Jer Got bonus balled @ 3.60
AkaD3m1kz Hit a bonus ball @ 3.60

Round #3 Recap Round length: 0:07 / Team Red Scored

Jer Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 1 Ran 35.1 ft.
AkaD3m1kz Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 0 Ran 170.9 ft.

Round #3 Event log

AkaD3m1kz Chopped a ball @ 2.94
Jer Swabbed @ 4.32
Jer Was eliminated @ 7.27
AkaD3m1kz Got a kill @ 7.27

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback