2D Paintball
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Semi-Pro 5v5 👀

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 120 AkaD3m1kz 3 0 3 Un-ranked 0
#2 0 DaPoonSlayer 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #7846 (11-08-2015 @ 09:39pm)

Round #1 Recap Round length: 0:03 / Team Blue Scored

AkaD3m1kz Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 106.9 ft.
DaPoonSlayer Got 0 kills Took 1 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 50.4 ft.

Round #1 Event log

AkaD3m1kz Bounced a player @ 2.76
DaPoonSlayer Took a bounce @ 2.76
AkaD3m1kz Got a kill @ 3.37
DaPoonSlayer Was eliminated @ 3.37

Round #2 Recap Round length: 0:13 / Team Blue Scored

AkaD3m1kz Got 1 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 0 Ran 301.6 ft.
DaPoonSlayer Got 0 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 59.8 ft.

Round #2 Event log

AkaD3m1kz Bounced a player @ 5.49
DaPoonSlayer Took a bounce @ 5.49
AkaD3m1kz Got a kill @ 12.81
DaPoonSlayer Was eliminated @ 12.81

Round #3 Recap Round length: 0:06 / Team Blue Scored

AkaD3m1kz Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 142.6 ft.
DaPoonSlayer Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 1 Swabs 1 Ran 34.4 ft.

Round #3 Event log

DaPoonSlayer Chopped a ball @ 1.34
DaPoonSlayer Swabbed @ 2.69
AkaD3m1kz Got a kill @ 6.12
DaPoonSlayer Was eliminated @ 6.12

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback