2D Paintball
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[ TEST ROOM ]

by
21 - 29
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 172 Bot - 1 14 7 2 N/A 0
#2 122 Bot - 3 8 8 1 N/A 0
#3 100 Bot - 2 11 8 1.3 N/A 0
#4 95 Bot - 5 7 6 1.1 N/A 0
#5 80 Bot - 4 7 9 0.7 N/A 0
#6 9 CameronCSmith18 3 12 0.2 Un-ranked 0
Campaign

2D Paintball Match Log #75173 (09-30-2016 @ 08:04am)

Round #1 Recap Round length: 3:10 / Round Draw!

Bot - 1 Got 3 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 87.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 38.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 69.5 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 209 shots Reloads 0 Chops 1 Swabs 0 Ran 182.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 54 ft.
CameronCSmith18 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 127.3 ft.

Round #1 Event log

Bot - 4 Got a kill @ 145.86
Bot - 4 Got a kill @ 166.14
Bot - 4 Hit a bonus ball @ 166.40
Bot - 4 Got a kill @ 171.69
Bot - 4 Hit a bonus ball @ 171.79
Bot - 1 Got a kill @ 181.36
Bot - 1 Got a kill @ 186.29
CameronCSmith18 Was eliminated @ 186.29
Bot - 4 Chopped a ball @ 187.42
Bot - 1 Got a kill @ 187.65
Bot - 2 Was eliminated @ 187.65

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback