2D Paintball
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Semi-Pro 5v5 👀

by
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 163 Bot - 1 7 4 1.7 N/A 0
#2 72 NecessaryFilms_Hazer 4 7 0.5 Un-ranked 0
Campaign

2D Paintball Match Log #7272 (11-06-2015 @ 07:32pm)

Round #1 Recap Round length: 0:01 / Team Blue Scored

NecessaryFilms_Hazer Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 23 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 120.4 ft.

Round #1 Event log

NecessaryFilms_Hazer Was eliminated @ 0.64
Bot - 1 Got a kill @ 0.64

Round #2 Recap Round length: 0:19 / Team Red Scored

NecessaryFilms_Hazer Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 280.8 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 117 shots Reloads 0 Chops 0 Swabs 0 Ran 165.6 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 19.56
NecessaryFilms_Hazer Got a kill @ 19.56
NecessaryFilms_Hazer Hit a bonus ball @ 19.68
Bot - 1 Got bonus balled @ 19.68

Round #3 Recap Round length: 0:02 / Round Draw!

NecessaryFilms_Hazer Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 115.5 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 124.9 ft.

Round #3 Event log

NecessaryFilms_Hazer Was eliminated @ 2.22
Bot - 1 Got a kill @ 2.22
NecessaryFilms_Hazer Got a kill @ 2.60
Bot - 1 Was eliminated @ 2.60

Round #4 Recap Round length: 0:04 / Round Draw!

NecessaryFilms_Hazer Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 159.8 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 116.2 ft.

Round #4 Event log

NecessaryFilms_Hazer Was eliminated @ 3.56
Bot - 1 Got a kill @ 3.56
NecessaryFilms_Hazer Got a kill @ 3.72
Bot - 1 Was eliminated @ 3.72

Round #5 Recap Round length: 0:16 / Round Draw!

NecessaryFilms_Hazer Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 1 Swabs 0 Ran 87.1 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 127 shots Reloads 0 Chops 1 Swabs 0 Ran 167.2 ft.

Round #5 Event log

NecessaryFilms_Hazer Chopped a ball @ 4.11
Bot - 1 Chopped a ball @ 13.97
NecessaryFilms_Hazer Was eliminated @ 16.02
Bot - 1 Got a kill @ 16.02
Bot - 1 Was eliminated @ 16.09
NecessaryFilms_Hazer Got a kill @ 16.09
NecessaryFilms_Hazer Hit a bonus ball @ 16.27
Bot - 1 Got bonus balled @ 16.27

Round #6 Recap Round length: 0:03 / Team Blue Scored

NecessaryFilms_Hazer Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 103.7 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 122.3 ft.

Round #6 Event log

NecessaryFilms_Hazer Was eliminated @ 3.26
Bot - 1 Got a kill @ 3.26
NecessaryFilms_Hazer Got bonus balled @ 3.64
Bot - 1 Hit a bonus ball @ 3.64

Round #7 Recap Round length: 0:03 / Team Blue Scored

NecessaryFilms_Hazer Got 0 kills Took 1 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 94.2 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 1 Swabs 0 Ran 133.4 ft.

Round #7 Event log

NecessaryFilms_Hazer Took a bounce @ 3.12
Bot - 1 Bounced a player @ 3.12
NecessaryFilms_Hazer Was eliminated @ 3.19
Bot - 1 Got a kill @ 3.19
Bot - 1 Chopped a ball @ 3.21
NecessaryFilms_Hazer Got bonus balled @ 3.27
Bot - 1 Hit a bonus ball @ 3.27
NecessaryFilms_Hazer Got bonus balled @ 3.44
Bot - 1 Hit a bonus ball @ 3.44

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback