2D Paintball
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D5 - Rookie 3v3

DMG 3v3 by DMG
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 131 choppin 6 4 1.5 Un-ranked 1
#2 102 Bot - 3 4 3 1.3 N/A 0
#3 82 Bot - 5 3 3 1 N/A 0
#4 70 Bot - 4 2 2 1 N/A 0
#5 56 Bot - 1 2 4 0.5 N/A 0
#6 45 Bot - 2 2 3 0.6 N/A 0
Campaign

2D Paintball Match Log #712740 (02-20-2025 @ 11:42am)

Round #1 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 145.2 ft.
choppin Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 121.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 164.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 131.4 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 168.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 136.3 ft.

Round #1 Event log

Bot - 3 Bounced a player @ 2.19
Bot - 4 Took a bounce @ 2.19
Bot - 4 Got a kill @ 3.18
Bot - 5 Was eliminated @ 3.18
Bot - 2 Got a kill @ 4.13
Bot - 3 Was eliminated @ 4.13
Bot - 1 Was eliminated @ 11.54
choppin Got a kill @ 11.54
Round Ended @ 11.96

Round #2 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 161.5 ft.
choppin Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 167.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 168.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 1 Swabs 0 Ran 163.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 144.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 184.3 ft.

Round #2 Event log

choppin Was eliminated @ 3.79
Bot - 3 Got a kill @ 3.79
choppin Took over bot @ 8.37
Bot - 2 Was eliminated @ 10.40
Bot - 5 Got a kill @ 10.40
Bot - 3 Chopped a ball @ 12.27
Bot - 1 Was eliminated @ 15.06
choppin Got a kill @ 15.06
Bot - 1 Got the trade @ 15.50
Bot - 1 Got a kill @ 15.50
choppin Traded out @ 15.50
choppin Was eliminated @ 15.50
Bot - 1 Hit a bonus ball @ 15.63
choppin Got bonus balled @ 15.63
Round Ended @ 15.79

Round #3 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 170.9 ft.
choppin Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 195.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 124.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 2 Swabs 0 Ran 171.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 151.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 2 Swabs 1 Ran 169.1 ft.

Round #3 Event log

Bot - 5 Chopped a ball @ 1.98
choppin Was eliminated @ 2.77
Bot - 3 Got a kill @ 2.77
choppin Got bonus balled @ 2.90
Bot - 3 Hit a bonus ball @ 2.90
Bot - 5 Got a kill @ 4.71
Bot - 4 Was eliminated @ 4.71
Bot - 5 Hit a bonus ball @ 4.79
Bot - 4 Got bonus balled @ 4.79
choppin Took over bot @ 4.90
Bot - 5 Swabbed @ 7.60
Bot - 5 Chopped a ball @ 10.85
Bot - 3 Chopped a ball @ 15.62
Bot - 3 Chopped a ball @ 15.76
choppin Was eliminated @ 15.79
Bot - 1 Got a kill @ 15.79
Round Ended @ 16.21

Round #4 Recap Round length: 0:26 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 182.2 ft.
choppin Got 1 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 1 Swabs 0 Ran 221.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 146.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 0 Swabs 0 Ran 187.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 194.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 149.3 ft.

Round #4 Event log

Bot - 2 Got a kill @ 5.86
Bot - 5 Was eliminated @ 5.86
Bot - 2 Was eliminated @ 6.00
Bot - 5 Got a kill @ 6.00
Bot - 2 Traded out @ 6.00
Bot - 5 Got the trade @ 6.00
Bot - 2 Got bonus balled @ 6.40
Bot - 5 Hit a bonus ball @ 6.40
choppin Chopped a ball @ 13.83
Bot - 1 Was eliminated @ 17.13
Bot - 4 Got a kill @ 17.13
choppin Got a kill @ 25.98
Bot - 3 Was eliminated @ 25.98
Round Ended @ 26.41

Round #5 Recap Round length: 1:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 167 shots Reloads 0 Chops 1 Swabs 0 Ran 289.6 ft.
choppin Got 3 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 352.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 207.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 153.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 177 shots Reloads 0 Chops 0 Swabs 0 Ran 351.8 ft.

Round #5 Event log

Bot - 3 Got a kill @ 6.06
Bot - 4 Was eliminated @ 6.06
Bot - 2 Was eliminated @ 13.51
Bot - 3 Got a kill @ 13.51
Bot - 2 Got bonus balled @ 13.66
Bot - 3 Hit a bonus ball @ 13.66
choppin Got a kill @ 18.11
Bot - 3 Was eliminated @ 18.11
Bot - 1 Chopped a ball @ 39.21
Bot - 1 Was eliminated @ 53.58
choppin Got a kill @ 53.58
choppin Got a kill @ 69.55
Bot - 5 Was eliminated @ 69.55
Round Ended @ 69.98

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback