2D Paintball
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3v3 Team Deathmatch

Rec Ball by Jer
27 - 17
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 131 BTGGF 9 9 1 Un-ranked 27
#2 131 yaya4194 11 6 1.8 Un-ranked 5
#3 118 Bot - 5 9 6 1.5 N/A 0
#4 104 Bot - 2 9 8 1.1 N/A 0
#5 81 Bot - 4 6 3 2 N/A 0
#6 73 Bot - 1 5 12 0.4 N/A 0
#7 41 Bot - 3 3 8 0.3 N/A 0
Campaign

2D Paintball Match Log #708559 (12-22-2024 @ 10:53am)

Round #1 Recap Round length: 3:10 / Team Red Scored

BTGGF Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 13.5 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 30.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 33.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 78.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 51.9 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 2 Swabs 1 Ran 89.7 ft.
yaya4194 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 43.5 ft.

Round #1 Event log

BTGGF Was eliminated @ 0.25
Bot - 5 Got a kill @ 171.99
Bot - 5 Hit a bonus ball @ 172.13
Bot - 5 Got a kill @ 175.44
Bot - 5 Hit a bonus ball @ 175.63
Bot - 5 Chopped a ball @ 180.50
Bot - 4 Got a kill @ 180.96
Bot - 5 Chopped a ball @ 181.60
Bot - 1 Got a kill @ 185.36
Bot - 5 Swabbed @ 186.04
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback