2D Paintball
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3v3 Team Deathmatch

Rec Ball by Jer
11 - 13
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 79 Bot - 5 4 2 2 N/A 0
#2 74 Bot - 3 5 4 1.2 N/A 0
#3 66 Bot - 2 5 5 1 N/A 0
#4 61 Bot - 4 4 2 2 N/A 0
#5 51 Bot - 1 3 5 0.6 N/A 0
#6 35 chad 2 5 0.4 Un-ranked 6
Campaign

2D Paintball Match Log #706184 (11-17-2024 @ 04:07pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 54.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 44.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 4.9 ft.
chad Got 1 kills Took 0 bounces Fired 458 shots Reloads 2 Chops 1 Swabs 1 Ran 97.2 ft.
Bot - 4 Got 3 kills Took 1 bounces Fired 237 shots Reloads 0 Chops 1 Swabs 1 Ran 194.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 54.2 ft.

Round #1 Event log

chad Reloaded @ 124.87
Bot - 4 Chopped a ball @ 135.83
Bot - 4 Got a kill @ 136.01
Bot - 4 Swabbed @ 140.52
chad Chopped a ball @ 162.62
Bot - 4 Took a bounce @ 163.98
Bot - 4 Got a kill @ 164.61
chad Swabbed @ 173.32
chad Reloaded @ 174.33
chad Got a kill @ 175.79
Bot - 4 Got a kill @ 182.80
Bot - 2 Got a kill @ 186.48
Bot - 2 Hit a bonus ball @ 186.66
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback