2D Paintball
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D5 - Rookie 3v3

Crouch PB DA II by Pipe
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 152 Vitrot 8 4 2 Un-ranked 2
#2 61 Bot - 3 3 2 1.5 N/A 0
#3 53 Bot - 4 4 2 2 N/A 0
#4 50 Bot - 1 0 2 0 N/A 0
#5 37 Bot - 2 3 4 0.7 N/A 0
#6 36 PLSIMKICKED 1 5 0.2 Un-ranked 1
Campaign

2D Paintball Match Log #705464 (11-05-2024 @ 08:41am)

Round #1 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 139.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 139.4 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 149.7 ft.
Vitrot Got 2 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 136.7 ft.
PLSIMKICKED Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 173.4 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 1.07
Vitrot Got a kill @ 1.07
Bot - 1 Was eliminated @ 1.64
Bot - 2 Got a kill @ 1.64
Bot - 1 Got bonus bounced @ 1.99
Bot - 4 Hit a bonus bounce @ 1.99
Bot - 1 Got bonus balled @ 2.01
Bot - 4 Hit a bonus ball @ 2.01
Bot - 3 Was eliminated @ 10.18
Bot - 4 Got a kill @ 10.18
Vitrot Got a kill @ 11.54
Bot - 4 Was eliminated @ 11.54
Vitrot Was eliminated @ 11.63
Bot - 4 Got a kill @ 11.63
Vitrot Traded out @ 11.63
Bot - 4 Got the trade @ 11.63
Bot - 4 Got bonus balled @ 11.72
Vitrot Hit a bonus ball @ 11.72
Bot - 4 Hit a bonus ball @ 11.76
Vitrot Got bonus balled @ 11.76
Bot - 4 Hit a bonus ball @ 11.87
Vitrot Got bonus balled @ 11.87
Round Ended @ 11.91

Round #2 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 178.7 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 362 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 171.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 162.9 ft.
Vitrot Got 1 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 2 Swabs 0 Ran 215.2 ft.
PLSIMKICKED Got 1 kills Took 1 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 138.5 ft.

Round #2 Event log

Vitrot Chopped a ball @ 3.58
Bot - 3 Got a kill @ 5.17
PLSIMKICKED Was eliminated @ 5.17
Bot - 3 Hit a bonus ball @ 5.46
PLSIMKICKED Got bonus balled @ 5.46
Vitrot Chopped a ball @ 7.35
PLSIMKICKED Took over bot @ 8.91
Bot - 2 Was eliminated @ 12.43
Bot - 3 Got a kill @ 12.43
Bot - 2 Got bonus bounced @ 12.56
Bot - 3 Hit a bonus bounce @ 12.56
Vitrot Bounced a player @ 12.94
PLSIMKICKED Took a bounce @ 12.94
PLSIMKICKED Got a kill @ 12.99
Vitrot Was eliminated @ 12.99
PLSIMKICKED Was eliminated @ 13.27
Vitrot Got a kill @ 13.27
PLSIMKICKED Traded out @ 13.27
Vitrot Got the trade @ 13.27
PLSIMKICKED Got bonus balled @ 13.42
Vitrot Hit a bonus ball @ 13.42
Round Ended @ 13.57

Round #3 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 163.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 183.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 144.5 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 147.5 ft.
Vitrot Got 2 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 99.3 ft.
PLSIMKICKED Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 1 Swabs 0 Ran 117.4 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 1.34
Bot - 4 Got a kill @ 1.34
Bot - 3 Got a kill @ 1.48
Bot - 4 Was eliminated @ 1.48
Bot - 4 Traded out @ 1.48
Bot - 3 Got the trade @ 1.48
Bot - 4 Got bonus bounced @ 1.70
Bot - 3 Hit a bonus bounce @ 1.70
PLSIMKICKED Chopped a ball @ 11.64
Vitrot Got a kill @ 13.50
PLSIMKICKED Was eliminated @ 13.50
PLSIMKICKED Got bonus balled @ 13.56
Vitrot Hit a bonus ball @ 13.56
Bot - 2 Was eliminated @ 16.06
Vitrot Got a kill @ 16.06
Bot - 2 Got bonus balled @ 16.16
Vitrot Hit a bonus ball @ 16.16
Round Ended @ 16.34

Round #4 Recap Round length: 0:47 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 152.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 174 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 134.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 1 Swabs 1 Ran 213.4 ft.
Vitrot Got 3 kills Took 0 bounces Fired 290 shots Reloads 1 Chops 3 Swabs 0 Ran 367.9 ft.
PLSIMKICKED Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 2 Ran 481.5 ft.

Round #4 Event log

Vitrot Was eliminated @ 4.26
Bot - 4 Got a kill @ 4.26
PLSIMKICKED Swabbed @ 4.66
PLSIMKICKED Swabbed @ 5.75
Vitrot Took over bot @ 6.15
Bot - 1 Was eliminated @ 6.71
Bot - 2 Got a kill @ 6.71
Bot - 1 Got bonus balled @ 6.83
Bot - 2 Hit a bonus ball @ 6.83
Bot - 2 Hit a bonus ball @ 6.96
Bot - 1 Got bonus balled @ 6.96
Bot - 4 Chopped a ball @ 9.31
Vitrot Chopped a ball @ 12.94
Bot - 4 Swabbed @ 14.87
PLSIMKICKED Was eliminated @ 19.04
Vitrot Got a kill @ 19.04
Vitrot Got a kill @ 21.76
Bot - 2 Was eliminated @ 21.76
PLSIMKICKED Took over bot @ 25.02
Vitrot Chopped a ball @ 27.24
Vitrot Reloaded @ 29.69
Vitrot Chopped a ball @ 38.20
Vitrot Got a kill @ 46.67
PLSIMKICKED Was eliminated @ 46.67
Round Ended @ 47.10

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback