2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 103 AceDabber 5 1 5 Un-ranked 11
#2 97 Bot - 4 2 0 2 N/A 0
#3 73 Bot - 2 2 1 2 N/A 0
#4 15 Bot - 5 1 3 0.3 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Tournament

2D Paintball Match Log #704481 (10-19-2024 @ 08:05am)

Round #1 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 136.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 150.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 157.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 0 Swabs 0 Ran 163.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 163.4 ft.
AceDabber Got 1 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 116.7 ft.

Round #1 Event log

Bot - 5 Was eliminated @ 3.33
Bot - 4 Got a kill @ 3.33
Bot - 2 Hit a bonus ball @ 3.38
Bot - 5 Got bonus balled @ 3.38
Bot - 4 Hit a bonus ball @ 3.42
Bot - 5 Got bonus balled @ 3.42
Bot - 2 Hit a bonus ball @ 3.47
Bot - 5 Got bonus balled @ 3.47
Bot - 1 Was eliminated @ 7.47
Bot - 2 Got a kill @ 7.47
Bot - 1 Got bonus balled @ 7.53
Bot - 2 Hit a bonus ball @ 7.53
AceDabber Got a kill @ 12.72
Bot - 3 Was eliminated @ 12.72
Bot - 3 Got bonus balled @ 12.89
AceDabber Hit a bonus ball @ 12.89
Round Ended @ 13.04

Round #2 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 131.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 1 Swabs 1 Ran 179.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 174.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 129.6 ft.
AceDabber Got 3 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 1 Swabs 1 Ran 124.5 ft.

Round #2 Event log

AceDabber Got a kill @ 0.65
Bot - 5 Was eliminated @ 0.65
Bot - 3 Chopped a ball @ 0.68
AceDabber Chopped a ball @ 1.36
Bot - 1 Was eliminated @ 3.18
AceDabber Got a kill @ 3.18
Bot - 1 Got bonus balled @ 3.22
AceDabber Hit a bonus ball @ 3.22
Bot - 1 Got bonus balled @ 3.32
AceDabber Hit a bonus ball @ 3.32
Bot - 1 Got a kill @ 3.60
Bot - 2 Was eliminated @ 3.60
AceDabber Swabbed @ 5.97
Bot - 3 Swabbed @ 6.41
Bot - 3 Was eliminated @ 16.11
AceDabber Got a kill @ 16.11
Round Ended @ 16.54

Round #3 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 139.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 143.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 130.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 145.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 144.3 ft.
AceDabber Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 2 Swabs 0 Ran 75.9 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 2.23
AceDabber Got a kill @ 2.23
AceDabber Chopped a ball @ 2.38
AceDabber Chopped a ball @ 2.67
Bot - 2 Got a kill @ 2.88
Bot - 3 Was eliminated @ 2.88
Bot - 4 Got a kill @ 7.06
Bot - 5 Was eliminated @ 7.06
Bot - 4 Hit a bonus ball @ 7.10
Bot - 5 Got bonus balled @ 7.10
Bot - 5 Got a kill @ 7.15
AceDabber Was eliminated @ 7.15
Round Ended @ 7.30

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback