2D Paintball
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D5 - Rookie 3v3

Very Nice Very Nice by Faggens_Brodo
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 120 Bot - 1 3 0 3 N/A 0
#2 115 Bot - 3 3 0 3 N/A 0
#3 60 Bot - 5 3 2 1.5 N/A 0
#4 10 Bot - 4 1 2 0.5 N/A 0
#5 5 SaltyGhost 1 6 0.1 Un-ranked 2
#6 0 Bot - 2 0 1 0 N/A 0
Campaign

2D Paintball Match Log #704192 (10-15-2024 @ 06:38pm)

Round #1 Recap Round length: 0:31 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 138 shots Reloads 0 Chops 0 Swabs 0 Ran 227 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 152.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 1 Swabs 1 Ran 221.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 1 Swabs 1 Ran 148.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 135.1 ft.
SaltyGhost Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 203.5 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 2.72
Bot - 5 Got a kill @ 2.72
Bot - 4 Got a kill @ 3.82
Bot - 5 Was eliminated @ 3.82
Bot - 4 Chopped a ball @ 5.38
Bot - 1 Got a kill @ 10.32
SaltyGhost Was eliminated @ 10.32
Bot - 4 Swabbed @ 10.58
SaltyGhost Took over bot @ 12.54
Bot - 3 Chopped a ball @ 22.74
Bot - 3 Swabbed @ 29.53
Bot - 1 Got a kill @ 31.47
SaltyGhost Was eliminated @ 31.47
Round Ended @ 31.89

Round #2 Recap Round length: 0:19 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 1 Swabs 1 Ran 222.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 0 Ran 179.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 186.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 136.4 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 223.9 ft.
SaltyGhost Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 217.7 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 6.78
Bot - 5 Got a kill @ 6.78
Bot - 1 Chopped a ball @ 9.04
Bot - 3 Got a kill @ 10.36
SaltyGhost Was eliminated @ 10.36
Bot - 2 Chopped a ball @ 11.81
SaltyGhost Took over bot @ 11.86
Bot - 1 Swabbed @ 13.93
Bot - 5 Got a kill @ 19.54
SaltyGhost Was eliminated @ 19.54
Round Ended @ 19.97

Round #3 Recap Round length: 0:26 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 1 Swabs 0 Ran 175.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 143.4 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 234.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 133 shots Reloads 0 Chops 1 Swabs 1 Ran 563 ft.
SaltyGhost Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 215.6 ft.

Round #3 Event log

Bot - 5 Chopped a ball @ 2.07
Bot - 3 Got a kill @ 3.77
Bot - 4 Was eliminated @ 3.77
Bot - 5 Swabbed @ 5.54
Bot - 3 Got a kill @ 5.80
SaltyGhost Was eliminated @ 5.80
SaltyGhost Took over bot @ 8.29
Bot - 1 Chopped a ball @ 19.84
Bot - 5 Was eliminated @ 23.31
SaltyGhost Got a kill @ 23.31
Bot - 5 Got bonus balled @ 23.46
SaltyGhost Hit a bonus ball @ 23.46
Bot - 1 Got a kill @ 25.58
SaltyGhost Was eliminated @ 25.58
Round Ended @ 26.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback