2D Paintball
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D5 - Rookie 3v3

Metatrons Cube by Budster024
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 110 Bot - 3 3 0 3 N/A 0
#2 87 Bot - 1 3 1 3 N/A 0
#3 85 Bot - 5 1 0 1 N/A 0
#4 25 Bot - 2 0 2 0 N/A 0
#5 25 Danny_Boi 0 2 0 Un-ranked 5
#6 10 Bot - 4 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #703436 (10-07-2024 @ 11:55am)

Round #1 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 147 shots Reloads 0 Chops 1 Swabs 1 Ran 510.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 0 Swabs 0 Ran 336.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 147 shots Reloads 0 Chops 0 Swabs 0 Ran 376.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 153.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 145 shots Reloads 0 Chops 1 Swabs 1 Ran 356.2 ft.
Danny_Boi Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 1 Got a kill @ 4.85
Bot - 4 Was eliminated @ 4.85
Bot - 1 Hit a bonus ball @ 5.02
Bot - 4 Got bonus balled @ 5.02
Bot - 3 Got a kill @ 7.65
Danny_Boi Was eliminated @ 7.65
Bot - 5 Chopped a ball @ 40.60
Bot - 5 Swabbed @ 48.23
Bot - 1 Chopped a ball @ 73.04
Bot - 1 Swabbed @ 78.54
Round Ended @ 90.01

Round #2 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 136 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 155 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 437 shots Reloads 2 Chops 3 Swabs 2 Ran 343.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 172.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 435 shots Reloads 2 Chops 1 Swabs 1 Ran 482 ft.
Danny_Boi Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 2.32
Bot - 4 Got a kill @ 2.32
Bot - 3 Chopped a ball @ 2.68
Bot - 1 Got a kill @ 2.86
Bot - 2 Was eliminated @ 2.86
Bot - 3 Got a kill @ 6.78
Bot - 4 Was eliminated @ 6.78
Bot - 3 Swabbed @ 7.85
Bot - 5 Chopped a ball @ 29.10
Bot - 5 Swabbed @ 34.88
Bot - 5 Reloaded @ 38.11
Bot - 3 Reloaded @ 38.31
Bot - 3 Chopped a ball @ 56.20
Bot - 3 Swabbed @ 61.02
Bot - 5 Reloaded @ 65.36
Bot - 3 Reloaded @ 66.52
Bot - 3 Chopped a ball @ 85.70
Round Ended @ 90.01

Round #3 Recap Round length: 0:27 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 1 Swabs 1 Ran 194.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 143.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 122 shots Reloads 0 Chops 0 Swabs 0 Ran 219 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 104 shots Reloads 0 Chops 0 Swabs 0 Ran 238.2 ft.
Danny_Boi Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Danny_Boi Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 1.40
Bot - 5 Got a kill @ 1.40
Bot - 1 Hit a bonus ball @ 1.59
Bot - 2 Got bonus balled @ 1.59
Bot - 3 Got a kill @ 5.83
Bot - 4 Was eliminated @ 5.83
Bot - 1 Chopped a ball @ 21.32
Bot - 1 Swabbed @ 25.48
Bot - 1 Got a kill @ 27.09
Danny_Boi Was eliminated @ 27.09
Round Ended @ 27.52

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback