2D Paintball
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3v3 Team Deathmatch

Hyperdrive Indoor 2016 by bigfootng
36 - 37
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 189 Bot - 1 13 11 1.1 N/A 0
#2 171 Bot - 5 12 12 1 N/A 0
#3 165 Beach_Boyz64 18 13 1.3 Un-ranked 1
#4 120 Bot - 4 11 11 1 N/A 0
#5 118 Bot - 3 11 13 0.8 N/A 0
#6 63 Bomb122 6 12 0.5 Un-ranked 8
#7 10 Bot - 2 1 0 1 N/A 0
Campaign

2D Paintball Match Log #702164 (09-23-2024 @ 03:08pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 2 Got 1 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 157.3 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 75 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 88.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 99.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 1 Swabs 0 Ran 70.8 ft.
Bomb122 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 71.4 ft.
Beach_Boyz64 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 41.3 ft.

Round #1 Event log

Bot - 2 Got a kill @ 8.49
Bot - 3 Got a kill @ 174.55
Bot - 4 Got a kill @ 181.44
Bot - 4 Hit a bonus ball @ 181.59
Bot - 5 Chopped a ball @ 186.69
Bot - 3 Was eliminated @ 186.97
Beach_Boyz64 Got a kill @ 186.97
Bot - 3 Got a kill @ 187.21
Beach_Boyz64 Was eliminated @ 187.21
Bot - 3 Got the trade @ 187.21
Beach_Boyz64 Traded out @ 187.21
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback