2D Paintball
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6v6 - Scenario +Experimental

by
5 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 155 RangedPicasso 8 2 4 Un-ranked 0
#2 145 Bot - 2 2 0 2 N/A 0
#3 101 Bot - 4 5 3 1.6 N/A 0
#4 51 Bot - 5 4 5 0.8 N/A 0
#5 10 Bot - 1 1 5 0.2 N/A 0
#6 1 Bot - 3 0 5 0 N/A 0
Campaign

2D Paintball Match Log #70059 (09-08-2016 @ 11:16am)

Round #1 Recap Round length: 0:23 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 1 Swabs 0 Ran 129.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 214.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 1 Swabs 0 Ran 150.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 1 Swabs 0 Ran 142.3 ft.
Bot - 5 Got 2 kills Took 1 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 187.1 ft.
RangedPicasso Got 2 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 187.8 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 3.14
Bot - 1 Was eliminated @ 5.28
RangedPicasso Got a kill @ 5.28
Bot - 3 Chopped a ball @ 6.35
Bot - 4 Chopped a ball @ 7.50
Bot - 4 Was eliminated @ 8.44
Bot - 5 Got a kill @ 8.44
Bot - 2 Got a kill @ 10.83
Bot - 3 Was eliminated @ 10.83
Bot - 5 Took a bounce @ 22.73
RangedPicasso Bounced a player @ 22.73
Bot - 5 Was eliminated @ 22.89
RangedPicasso Got a kill @ 22.89
Bot - 5 Got a kill @ 22.96
RangedPicasso Was eliminated @ 22.96

Round #2 Recap Round length: 0:29 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 145.5 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 110 shots Reloads 0 Chops 0 Swabs 0 Ran 196.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 154.1 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 113.7 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 108 shots Reloads 0 Chops 0 Swabs 0 Ran 192 ft.
RangedPicasso Got 2 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 2 Swabs 1 Ran 172.4 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.61
Bot - 4 Was eliminated @ 1.61
Bot - 3 Hit a bonus ball @ 1.77
Bot - 4 Got bonus balled @ 1.77
Bot - 2 Took a bounce @ 1.83
Bot - 1 Bounced a player @ 1.83
Bot - 3 Was eliminated @ 1.95
Bot - 4 Got a kill @ 1.95
Bot - 3 Got bonus balled @ 2.08
Bot - 4 Hit a bonus ball @ 2.08
Bot - 1 Was eliminated @ 5.11
RangedPicasso Got a kill @ 5.11
RangedPicasso Chopped a ball @ 16.67
RangedPicasso Chopped a ball @ 19.47
Bot - 2 Bounced a player @ 19.90
Bot - 5 Took a bounce @ 19.90
RangedPicasso Swabbed @ 20.74
Bot - 5 Was eliminated @ 29.30
RangedPicasso Got a kill @ 29.30
Bot - 5 Got a kill @ 29.62
RangedPicasso Was eliminated @ 29.62

Round #3 Recap Round length: 0:26 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 186.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 187.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 129.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 1 Swabs 0 Ran 141.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 156.5 ft.
RangedPicasso Got 2 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 1 Swabs 1 Ran 282 ft.

Round #3 Event log

RangedPicasso Chopped a ball @ 0.63
RangedPicasso Swabbed @ 2.27
Bot - 3 Was eliminated @ 3.77
Bot - 2 Got a kill @ 3.77
Bot - 4 Chopped a ball @ 5.06
Bot - 4 Was eliminated @ 7.67
Bot - 5 Got a kill @ 7.67
Bot - 4 Got bonus balled @ 7.99
Bot - 5 Hit a bonus ball @ 7.99
Bot - 5 Was eliminated @ 18.06
RangedPicasso Got a kill @ 18.06
Bot - 1 Was eliminated @ 26.43
RangedPicasso Got a kill @ 26.43

Round #4 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 142.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 132.1 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 0 Ran 146.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
RangedPicasso Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 204.4 ft.

Round #4 Event log

Bot - 4 Got a kill @ 3.24
Bot - 5 Was eliminated @ 3.24
Bot - 1 Was eliminated @ 5.29
Bot - 4 Got a kill @ 5.29
Bot - 4 Chopped a ball @ 5.46
Bot - 3 Was eliminated @ 10.29
RangedPicasso Got a kill @ 10.29

Round #5 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 158.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 151.6 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 170.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 156.3 ft.
RangedPicasso Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 1 Swabs 0 Ran 184.4 ft.

Round #5 Event log

Bot - 1 Was eliminated @ 7.31
Bot - 4 Got a kill @ 7.31
RangedPicasso Chopped a ball @ 10.61
Bot - 5 Was eliminated @ 12.84
RangedPicasso Got a kill @ 12.84
Bot - 3 Was eliminated @ 16.70
Bot - 4 Got a kill @ 16.70

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback