2D Paintball
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Tournament

Hyperdrive Indoor 2016 by bigfootng
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 128 bar80 5 1 5 Un-ranked 73
#2 80 Bot - 2 3 1 3 N/A 0
#3 60 Bot - 4 1 1 1 N/A 0
#4 27 Bot - 5 2 3 0.6 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #700463 (08-30-2024 @ 09:12pm)

Round #1 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 1 Swabs 0 Ran 148.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 70 shots Reloads 0 Chops 0 Swabs 0 Ran 154.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 126.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 1 Swabs 0 Ran 162.2 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 76 shots Reloads 0 Chops 1 Swabs 1 Ran 171.5 ft.
bar80 Got 2 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 29.5 ft.

Round #1 Event log

bar80 Got a kill @ 0.69
Bot - 3 Was eliminated @ 0.69
bar80 Hit a bonus ball @ 0.71
Bot - 3 Got bonus balled @ 0.71
Bot - 5 Chopped a ball @ 6.13
Bot - 1 Chopped a ball @ 7.76
Bot - 2 Got a kill @ 8.36
Bot - 1 Was eliminated @ 8.36
Bot - 4 Chopped a ball @ 8.48
Bot - 5 Swabbed @ 9.17
Bot - 5 Took a bounce @ 11.04
bar80 Bounced a player @ 11.04
Bot - 5 Was eliminated @ 11.05
bar80 Got a kill @ 11.05
Bot - 5 Got bonus balled @ 11.14
bar80 Hit a bonus ball @ 11.14
Round Ended @ 11.32

Round #2 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 142.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 149.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 1 Swabs 0 Ran 140.2 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 147.7 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 130 ft.
bar80 Got 2 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 1 Swabs 1 Ran 105 ft.

Round #2 Event log

Bot - 4 Got a kill @ 1.33
Bot - 1 Was eliminated @ 1.33
Bot - 1 Bounced a player @ 1.55
Bot - 4 Took a bounce @ 1.55
Bot - 4 Was eliminated @ 1.60
Bot - 1 Got a kill @ 1.60
Bot - 1 Got the trade @ 1.60
Bot - 4 Traded out @ 1.60
Bot - 2 Was eliminated @ 2.60
Bot - 5 Got a kill @ 2.60
Bot - 2 Got bonus balled @ 2.70
Bot - 5 Hit a bonus ball @ 2.70
Bot - 5 Was eliminated @ 3.60
bar80 Got a kill @ 3.60
bar80 Chopped a ball @ 3.67
bar80 Swabbed @ 4.50
Bot - 3 Chopped a ball @ 10.28
Bot - 3 Was eliminated @ 10.28
bar80 Got a kill @ 10.28
Bot - 3 Got bonus balled @ 10.48
bar80 Hit a bonus ball @ 10.48
Round Ended @ 10.60

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 150.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 152.2 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 151.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 179.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 134.5 ft.
bar80 Got 1 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 38.8 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.63
Bot - 2 Got a kill @ 1.63
Bot - 2 Got a kill @ 1.91
Bot - 5 Was eliminated @ 1.91
Bot - 3 Took a bounce @ 6.24
bar80 Bounced a player @ 6.24
Bot - 3 Was eliminated @ 9.12
bar80 Got a kill @ 9.12
Round Ended @ 9.55

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback