2D Paintball
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D5 - Rookie 3v3

Derp by jbedford
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 140 Bot - 3 5 2 2.5 N/A 0
#2 106 Bot - 5 5 3 1.6 N/A 0
#3 100 Bot - 2 5 3 1.6 N/A 0
#4 78 Bot - 1 2 3 0.6 N/A 0
#5 58 Bot - 4 3 4 0.7 N/A 0
#6 0 BIGBOOTJOC 0 5 0 Un-ranked 13
Campaign

2D Paintball Match Log #699487 (08-21-2024 @ 12:03pm)

Round #1 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 151.9 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 157.5 ft.
BIGBOOTJOC Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 173.6 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 164 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 157.9 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 1.83
Bot - 4 Got a kill @ 1.83
Bot - 1 Got bonus balled @ 1.98
Bot - 4 Hit a bonus ball @ 1.98
BIGBOOTJOC Was eliminated @ 2.24
Bot - 3 Got a kill @ 2.24
Bot - 2 Got a kill @ 2.65
Bot - 5 Was eliminated @ 2.65
Bot - 3 Got a kill @ 5.20
Bot - 4 Was eliminated @ 5.20
Bot - 2 Got a kill @ 11.77
Bot - 3 Was eliminated @ 11.77
Round Ended @ 12.19

Round #2 Recap Round length: 0:18 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 189.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 185.7 ft.
BIGBOOTJOC Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 169.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 1 Swabs 1 Ran 178 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 192.2 ft.

Round #2 Event log

BIGBOOTJOC Was eliminated @ 5.97
Bot - 3 Got a kill @ 5.97
BIGBOOTJOC Got bonus bounced @ 6.15
Bot - 3 Hit a bonus bounce @ 6.15
Bot - 4 Chopped a ball @ 6.40
Bot - 4 Swabbed @ 11.75
Bot - 2 Was eliminated @ 13.80
Bot - 5 Got a kill @ 13.80
Bot - 2 Got bonus balled @ 13.95
Bot - 5 Hit a bonus ball @ 13.95
Bot - 4 Was eliminated @ 17.61
Bot - 5 Got a kill @ 17.61
Round Ended @ 18.03

Round #3 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 1 Swabs 0 Ran 178.4 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 176.6 ft.
BIGBOOTJOC Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 144.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 1 Swabs 1 Ran 194.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 184.4 ft.

Round #3 Event log

Bot - 1 Got a kill @ 5.04
BIGBOOTJOC Was eliminated @ 5.04
Bot - 4 Chopped a ball @ 6.03
Bot - 1 Chopped a ball @ 11.37
Bot - 4 Swabbed @ 13.20
Bot - 3 Was eliminated @ 13.27
Bot - 4 Got a kill @ 13.27
Bot - 3 Got bonus balled @ 13.40
Bot - 4 Hit a bonus ball @ 13.40
Bot - 2 Got a kill @ 13.81
Bot - 5 Was eliminated @ 13.81
Bot - 1 Was eliminated @ 16.47
Bot - 2 Got a kill @ 16.47
Round Ended @ 16.91

Round #4 Recap Round length: 1:04 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 222.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 210 shots Reloads 1 Chops 0 Swabs 0 Ran 307.7 ft.
BIGBOOTJOC Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 230 shots Reloads 1 Chops 1 Swabs 0 Ran 321 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 167.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 154.6 ft.

Round #4 Event log

Bot - 5 Was eliminated @ 4.39
Bot - 4 Got a kill @ 4.39
Bot - 5 Got bonus balled @ 4.67
Bot - 4 Hit a bonus ball @ 4.67
Bot - 5 Got a kill @ 5.00
BIGBOOTJOC Was eliminated @ 5.00
Bot - 1 Got a kill @ 8.86
Bot - 4 Was eliminated @ 8.86
Bot - 4 Got bonus balled @ 9.01
Bot - 1 Hit a bonus ball @ 9.01
Bot - 4 Got bonus balled @ 9.12
Bot - 1 Hit a bonus ball @ 9.12
Bot - 2 Got a kill @ 16.22
Bot - 1 Was eliminated @ 16.22
Bot - 3 Reloaded @ 48.47
Bot - 2 Reloaded @ 54.59
Bot - 3 Chopped a ball @ 56.27
Bot - 3 Got a kill @ 64.37
Bot - 2 Was eliminated @ 64.37
Round Ended @ 64.80

Round #5 Recap Round length: 0:26 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 0 Swabs 0 Ran 200.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
BIGBOOTJOC Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 208.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 161.6 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 171 shots Reloads 0 Chops 0 Swabs 0 Ran 351 ft.

Round #5 Event log

Bot - 2 Was eliminated @ 1.40
Bot - 5 Got a kill @ 1.40
Bot - 4 Was eliminated @ 7.80
Bot - 5 Got a kill @ 7.80
BIGBOOTJOC Was eliminated @ 25.97
Bot - 3 Got a kill @ 25.97
Bot - 1 Hit a bonus ball @ 26.29
BIGBOOTJOC Got bonus balled @ 26.29
Round Ended @ 26.35

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback