2D Paintball
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D5 - Rookie 3v3

Beast Mode by DMG
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 141 BIGBOOTJOC 7 5 1.4 Un-ranked 13
#2 87 Bot - 5 5 3 1.6 N/A 0
#3 30 Bot - 1 2 4 0.5 N/A 0
#4 25 Bot - 3 2 4 0.5 N/A 0
#5 21 Bot - 4 2 2 1 N/A 0
#6 20 Bot - 2 2 2 1 N/A 0
Campaign

2D Paintball Match Log #699399 (08-20-2024 @ 09:02pm)

Round #1 Recap Round length: 0:43 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 138.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 125.9 ft.
BIGBOOTJOC Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 142.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 183.1 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 204.1 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 1 Swabs 1 Ran 250.6 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 1.86
Bot - 3 Got a kill @ 1.86
Bot - 1 Was eliminated @ 1.93
Bot - 4 Got a kill @ 1.93
Bot - 5 Chopped a ball @ 2.45
Bot - 5 Swabbed @ 8.63
Bot - 3 Was eliminated @ 12.11
Bot - 4 Got a kill @ 12.11
Bot - 3 Got bonus balled @ 12.39
Bot - 4 Hit a bonus ball @ 12.39
BIGBOOTJOC Was eliminated @ 18.67
Bot - 5 Got a kill @ 18.67
BIGBOOTJOC Took over bot @ 31.26
BIGBOOTJOC Was eliminated @ 43.35
Bot - 5 Got a kill @ 43.35
BIGBOOTJOC Got bonus balled @ 43.55
Bot - 5 Hit a bonus ball @ 43.55
Round Ended @ 43.68

Round #2 Recap Round length: 1:13 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 226 shots Reloads 1 Chops 2 Swabs 2 Ran 355.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 167.3 ft.
BIGBOOTJOC Got 2 kills Took 0 bounces Fired 168 shots Reloads 1 Chops 1 Swabs 0 Ran 289 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 184 shots Reloads 1 Chops 2 Swabs 1 Ran 311.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 146.2 ft.

Round #2 Event log

Bot - 5 Got a kill @ 1.54
Bot - 4 Was eliminated @ 1.54
Bot - 5 Hit a bonus ball @ 1.63
Bot - 4 Got bonus balled @ 1.63
Bot - 5 Was eliminated @ 1.71
Bot - 2 Got a kill @ 1.71
Bot - 1 Chopped a ball @ 2.04
BIGBOOTJOC Was eliminated @ 4.12
Bot - 1 Got a kill @ 4.12
Bot - 1 Swabbed @ 8.73
BIGBOOTJOC Took over bot @ 15.18
Bot - 3 Chopped a ball @ 23.28
Bot - 3 Chopped a ball @ 25.38
BIGBOOTJOC Chopped a ball @ 28.68
Bot - 3 Swabbed @ 32.50
Bot - 1 Chopped a ball @ 42.04
Bot - 1 Swabbed @ 56.24
Bot - 1 Reloaded @ 60.50
BIGBOOTJOC Reloaded @ 63.89
Bot - 3 Reloaded @ 69.25
Bot - 3 Was eliminated @ 69.55
BIGBOOTJOC Got a kill @ 69.55
Bot - 3 Got bonus balled @ 69.71
BIGBOOTJOC Hit a bonus ball @ 69.71
BIGBOOTJOC Got a kill @ 73.53
Bot - 1 Was eliminated @ 73.53
Round Ended @ 73.96

Round #3 Recap Round length: 0:45 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 212.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 1 Swabs 0 Ran 143.1 ft.
BIGBOOTJOC Got 3 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 153.8 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 208.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 153.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 244.9 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.65
BIGBOOTJOC Was eliminated @ 1.65
BIGBOOTJOC Took over bot @ 4.14
BIGBOOTJOC Was eliminated @ 5.04
Bot - 3 Got a kill @ 5.04
Bot - 2 Chopped a ball @ 6.95
BIGBOOTJOC Took over bot @ 7.40
Bot - 1 Was eliminated @ 21.90
BIGBOOTJOC Got a kill @ 21.90
BIGBOOTJOC Bounced a player @ 32.73
Bot - 3 Took a bounce @ 32.73
BIGBOOTJOC Got a kill @ 32.91
Bot - 3 Was eliminated @ 32.91
BIGBOOTJOC Hit a bonus ball @ 32.96
Bot - 3 Got bonus balled @ 32.96
Bot - 5 Was eliminated @ 45.57
BIGBOOTJOC Got a kill @ 45.58
Bot - 5 Got bonus balled @ 45.76
BIGBOOTJOC Hit a bonus ball @ 45.76
Round Ended @ 45.89

Round #4 Recap Round length: 1:04 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 135 shots Reloads 0 Chops 1 Swabs 0 Ran 322 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 1 Swabs 0 Ran 140.8 ft.
BIGBOOTJOC Got 2 kills Took 1 bounces Fired 85 shots Reloads 0 Chops 0 Swabs 0 Ran 165.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 129.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 1 Swabs 1 Ran 187.4 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 2 Swabs 1 Ran 254 ft.

Round #4 Event log

Bot - 2 Chopped a ball @ 1.16
Bot - 5 Got a kill @ 1.78
Bot - 2 Was eliminated @ 1.78
Bot - 2 Got a kill @ 2.22
Bot - 3 Was eliminated @ 2.22
Bot - 4 Chopped a ball @ 12.44
Bot - 5 Chopped a ball @ 18.39
Bot - 4 Swabbed @ 19.76
Bot - 5 Got a kill @ 19.78
Bot - 4 Was eliminated @ 19.78
Bot - 5 Swabbed @ 24.29
Bot - 5 Chopped a ball @ 26.44
BIGBOOTJOC Got a kill @ 30.97
Bot - 5 Was eliminated @ 30.97
BIGBOOTJOC Hit a bonus ball @ 31.07
Bot - 5 Got bonus balled @ 31.07
Bot - 1 Chopped a ball @ 36.03
BIGBOOTJOC Took a bounce @ 63.94
Bot - 1 Bounced a player @ 63.94
BIGBOOTJOC Got a kill @ 63.96
Bot - 1 Was eliminated @ 63.96
Round Ended @ 64.38

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback