2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 108 Vibezzzz 3 2 1.5 D5 2
#2 104 Bot - 2 5 2 2.5 N/A 0
#3 61 Bot - 5 3 3 1 N/A 0
#4 46 Bot - 1 2 3 0.6 N/A 0
#5 45 Bot - 4 2 3 0.6 N/A 0
#6 27 Bot - 3 2 4 0.5 N/A 0
Campaign

2D Paintball Match Log #697856 (07-27-2024 @ 05:40pm)

Round #1 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 140.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 122 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 133.4 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 152.7 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 1 Swabs 1 Ran 158.3 ft.
Vibezzzz Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 0 Ran 58.3 ft.

Round #1 Event log

Vibezzzz Chopped a ball @ 0.45
Bot - 5 Bounced a player @ 2.44
Bot - 4 Took a bounce @ 2.44
Bot - 4 Was eliminated @ 2.45
Bot - 5 Got a kill @ 2.45
Bot - 4 Got bonus balled @ 2.55
Bot - 5 Hit a bonus ball @ 2.55
Bot - 3 Was eliminated @ 2.78
Bot - 4 Got a kill @ 2.78
Bot - 3 Got a kill @ 3.31
Vibezzzz Was eliminated @ 3.31
Bot - 3 Hit a bonus ball @ 3.45
Vibezzzz Got bonus balled @ 3.45
Bot - 5 Chopped a ball @ 4.53
Vibezzzz Took over bot @ 5.94
Bot - 5 Swabbed @ 10.11
Vibezzzz Was eliminated @ 10.53
Bot - 5 Got a kill @ 10.53
Round Ended @ 10.96

Round #2 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 167.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 136.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 1 Swabs 0 Ran 171.5 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 143.3 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 156 ft.
Vibezzzz Got 3 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 143 ft.

Round #2 Event log

Bot - 1 Got a kill @ 2.21
Bot - 2 Was eliminated @ 2.21
Bot - 4 Was eliminated @ 4.33
Bot - 3 Got a kill @ 4.33
Bot - 4 Got bonus bounced @ 4.44
Bot - 3 Hit a bonus bounce @ 4.44
Bot - 3 Hit a bonus ball @ 4.46
Bot - 4 Got bonus balled @ 4.46
Bot - 5 Was eliminated @ 10.44
Vibezzzz Got a kill @ 10.44
Bot - 5 Got bonus balled @ 10.55
Vibezzzz Hit a bonus ball @ 10.55
Bot - 5 Got bonus balled @ 10.63
Vibezzzz Hit a bonus ball @ 10.63
Bot - 1 Was eliminated @ 13.29
Vibezzzz Got a kill @ 13.29
Bot - 1 Got bonus balled @ 13.47
Vibezzzz Hit a bonus ball @ 13.47
Bot - 3 Chopped a ball @ 13.59
Bot - 3 Was eliminated @ 16.22
Vibezzzz Got a kill @ 16.22
Round Ended @ 16.64

Round #3 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 142.7 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 170.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 144.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 136.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 157.9 ft.
Vibezzzz Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 98.6 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 1.41
Bot - 2 Got a kill @ 1.41
Vibezzzz Hit a bonus ball @ 1.66
Bot - 3 Got bonus balled @ 1.66
Bot - 1 Got a kill @ 2.38
Bot - 4 Was eliminated @ 2.38
Bot - 1 Hit a bonus ball @ 2.55
Bot - 4 Got bonus balled @ 2.55
Bot - 1 Was eliminated @ 2.66
Bot - 2 Got a kill @ 2.66
Bot - 1 Got bonus balled @ 2.81
Bot - 2 Hit a bonus ball @ 2.81
Bot - 2 Got a kill @ 10.49
Bot - 5 Was eliminated @ 10.49
Bot - 5 Got bonus balled @ 10.52
Vibezzzz Hit a bonus ball @ 10.52
Round Ended @ 10.73

Round #4 Recap Round length: 0:07 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 148.7 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 155.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 150.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 156 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 7 shots Reloads 0 Chops 1 Swabs 0 Ran 148.9 ft.
Vibezzzz Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 2 Swabs 0 Ran 50.8 ft.

Round #4 Event log

Bot - 5 Chopped a ball @ 1.54
Bot - 4 Bounced a player @ 1.54
Bot - 5 Took a bounce @ 1.54
Bot - 5 Was eliminated @ 1.56
Bot - 4 Got a kill @ 1.56
Bot - 3 Was eliminated @ 4.71
Bot - 2 Got a kill @ 4.71
Bot - 2 Hit a bonus ball @ 4.84
Bot - 3 Got bonus balled @ 4.84
Bot - 2 Hit a bonus ball @ 4.97
Bot - 3 Got bonus balled @ 4.97
Vibezzzz Chopped a ball @ 5.43
Vibezzzz Chopped a ball @ 5.72
Bot - 2 Got a kill @ 6.87
Bot - 1 Was eliminated @ 6.87
Bot - 2 Hit a bonus ball @ 6.99
Bot - 1 Got bonus balled @ 6.99
Round Ended @ 7.15

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback