2D Paintball
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D5 - Rookie 3v3

Saga 2022 by skwiz
2 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 176 Bot - 5 8 2 4 N/A 0
#2 101 Bot - 3 2 2 1 N/A 0
#3 76 Bot - 1 2 3 0.6 N/A 0
#4 51 pollo21 5 6 0.8 Un-ranked 1
#5 50 Bot - 4 0 3 0 N/A 0
#6 47 Bot - 2 2 3 0.6 N/A 0
Campaign

2D Paintball Match Log #697566 (07-24-2024 @ 05:39pm)

Round #1 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 135.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 138.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145.2 ft.
pollo21 Got 3 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 76.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 147.4 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 170.1 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 1.54
pollo21 Got a kill @ 1.54
Bot - 3 Got bonus balled @ 1.58
pollo21 Hit a bonus ball @ 1.58
Bot - 2 Was eliminated @ 1.63
Bot - 5 Got a kill @ 1.63
Bot - 1 Was eliminated @ 2.29
pollo21 Got a kill @ 2.29
pollo21 Was eliminated @ 6.04
Bot - 5 Got a kill @ 6.04
Bot - 5 Was eliminated @ 6.25
pollo21 Got a kill @ 6.25
pollo21 Got the trade @ 6.25
Bot - 5 Traded out @ 6.25
Round Ended @ 6.67

Round #2 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 140.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 136.3 ft.
pollo21 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 56.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 147.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 127.8 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 3.13
Bot - 3 Got a kill @ 3.13
Bot - 1 Got a kill @ 4.76
Bot - 4 Was eliminated @ 4.76
pollo21 Was eliminated @ 6.24
Bot - 5 Got a kill @ 6.24
Bot - 1 Was eliminated @ 6.42
pollo21 Got a kill @ 6.42
Bot - 1 Hit a bonus ball @ 6.52
pollo21 Got bonus balled @ 6.52
Bot - 1 Got bonus balled @ 6.52
pollo21 Hit a bonus ball @ 6.52
Round Ended @ 6.60

Round #3 Recap Round length: 0:03 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 133.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 150.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 131.6 ft.
pollo21 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 0.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 113.5 ft.
Bot - 5 Got 3 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 151.3 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 1.80
Bot - 5 Got a kill @ 1.80
pollo21 Was eliminated @ 2.65
Bot - 5 Got a kill @ 2.65
Bot - 4 Was eliminated @ 2.87
Bot - 5 Got a kill @ 2.87
Round Ended @ 3.30

Round #4 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 1 Ran 172.9 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 210.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 0 Ran 139.7 ft.
pollo21 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 0 Ran 140.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 1 Swabs 0 Ran 153.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 152.3 ft.

Round #4 Event log

Bot - 1 Chopped a ball @ 1.99
pollo21 Chopped a ball @ 3.88
Bot - 3 Chopped a ball @ 4.18
Bot - 5 Was eliminated @ 5.75
Bot - 2 Got a kill @ 5.75
Bot - 5 Got bonus balled @ 5.89
Bot - 2 Hit a bonus ball @ 5.89
Bot - 1 Got a kill @ 7.31
pollo21 Was eliminated @ 7.31
pollo21 Got a kill @ 7.48
Bot - 3 Was eliminated @ 7.48
Bot - 3 Got bonus balled @ 7.68
pollo21 Hit a bonus ball @ 7.68
Bot - 1 Swabbed @ 8.34
Bot - 4 Chopped a ball @ 14.43
Bot - 1 Was eliminated @ 14.50
Bot - 2 Got a kill @ 14.50
Bot - 2 Hit a bonus ball @ 14.63
Bot - 1 Got bonus balled @ 14.63
Round Ended @ 14.79

Round #5 Recap Round length: 0:27 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 1 Swabs 1 Ran 219.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 151.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 179.1 ft.
pollo21 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 175.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 0 Ran 174.4 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 225.4 ft.

Round #5 Event log

Bot - 3 Got a kill @ 4.50
pollo21 Was eliminated @ 4.50
Bot - 3 Hit a bonus ball @ 4.63
pollo21 Got bonus balled @ 4.63
Bot - 4 Chopped a ball @ 5.96
Bot - 4 Was eliminated @ 6.32
Bot - 5 Got a kill @ 6.32
Bot - 4 Got bonus balled @ 6.44
Bot - 5 Hit a bonus ball @ 6.44
pollo21 Took over bot @ 7.91
Bot - 1 Chopped a ball @ 8.14
Bot - 1 Swabbed @ 18.01
pollo21 Was eliminated @ 27.16
Bot - 5 Got a kill @ 27.16
Round Ended @ 27.60

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback