2D Paintball
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1v1 - King of the Hill

Short Field Fun by maue
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 122 BTGGF 5 4 1.2 Un-ranked 9
#2 93 GoldFish 4 5 0.8 Un-ranked 2
Campaign

2D Paintball Match Log #692487 (05-20-2024 @ 08:58am)

Round #1 Recap Round length: 0:16 / Team Red Scored

BTGGF Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 148.7 ft.
GoldFish Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 1 Swabs 1 Ran 62.3 ft.

Round #1 Event log

GoldFish Chopped a ball @ 7.38
GoldFish Swabbed @ 11.45
BTGGF Got a kill @ 16.26
GoldFish Was eliminated @ 16.26
Round Ended @ 16.68

Round #2 Recap Round length: 0:21 / Team Red Scored

BTGGF Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 140.4 ft.
GoldFish Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.

Round #2 Event log

BTGGF Got a kill @ 21.55
GoldFish Was eliminated @ 21.55
Round Ended @ 21.97

Round #3 Recap Round length: 0:10 / Team Blue Scored

BTGGF Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 59.4 ft.
GoldFish Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 107.3 ft.

Round #3 Event log

BTGGF Was eliminated @ 9.94
GoldFish Got a kill @ 9.94
BTGGF Got bonus balled @ 10.03
GoldFish Hit a bonus ball @ 10.03
BTGGF Got bonus balled @ 10.11
GoldFish Hit a bonus ball @ 10.11
Round Ended @ 10.18

Round #4 Recap Round length: 0:05 / Round Draw!

BTGGF Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 139.6 ft.
GoldFish Got 1 kills Took 1 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 109.3 ft.

Round #4 Event log

BTGGF Got a kill @ 5.60
GoldFish Was eliminated @ 5.60
BTGGF Hit a bonus ball @ 5.67
GoldFish Got bonus balled @ 5.67
BTGGF Was eliminated @ 5.71
BTGGF Traded out @ 5.71
GoldFish Got a kill @ 5.71
GoldFish Got the trade @ 5.71
BTGGF Hit a bonus bounce @ 5.76
GoldFish Got bonus bounced @ 5.76
Round Ended @ 5.86

Round #5 Recap Round length: 0:06 / Round Draw!

BTGGF Got 1 kills Took 1 bounces Fired 62 shots Reloads 0 Chops 1 Swabs 0 Ran 116.4 ft.
GoldFish Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 76.9 ft.

Round #5 Event log

BTGGF Chopped a ball @ 4.29
GoldFish Was eliminated @ 6.27
BTGGF Got a kill @ 6.27
BTGGF Hit a bonus ball @ 6.42
GoldFish Got bonus balled @ 6.42
BTGGF Was eliminated @ 6.44
GoldFish Got a kill @ 6.44
BTGGF Traded out @ 6.44
GoldFish Got the trade @ 6.44
GoldFish Hit a bonus bounce @ 6.53
BTGGF Got bonus bounced @ 6.53
Round Ended @ 6.58

Round #6 Recap Round length: 0:00 / Team Blue Scored

BTGGF Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 22.3 ft.
GoldFish Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 24.1 ft.

Round #6 Event log

BTGGF Was eliminated @ 0.58
GoldFish Got a kill @ 0.58
BTGGF Got bonus balled @ 0.65
GoldFish Hit a bonus ball @ 0.65
Round Ended @ 0.84

Round #7 Recap Round length: 0:30 / Team Red Scored

BTGGF Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 1 Swabs 1 Ran 211.9 ft.
GoldFish Got 0 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 192.9 ft.

Round #7 Event log

BTGGF Chopped a ball @ 0.14
BTGGF Swabbed @ 3.66
BTGGF Got a kill @ 29.75
GoldFish Was eliminated @ 29.75
Round Ended @ 30.18

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback