2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 115 Bot - 3 3 0 3 N/A 0
#2 114 warrior 5 2 2.5 Un-ranked 15
#3 26 Sigma 2 5 0.4 Un-ranked 1
#4 11 Bot - 1 1 2 0.5 N/A 0
#5 10 Bot - 2 1 1 1 N/A 0
#6 10 Bot - 4 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #691936 (05-13-2024 @ 05:48pm)

Round #1 Recap Round length: 0:15 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 142.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 125.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 173.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 152.2 ft.
warrior Got 2 kills Took 0 bounces Fired 124 shots Reloads 0 Chops 0 Swabs 0 Ran 50 ft.
Sigma Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 103.9 ft.

Round #1 Event log

warrior Got a kill @ 0.97
Sigma Was eliminated @ 0.97
Bot - 1 Was eliminated @ 1.47
Bot - 4 Got a kill @ 1.47
Bot - 4 Was eliminated @ 1.91
warrior Got a kill @ 1.91
Bot - 4 Got bonus balled @ 1.96
warrior Hit a bonus ball @ 1.96
Sigma Took over bot @ 4.09
Bot - 3 Got a kill @ 15.49
Sigma Was eliminated @ 15.49
Round Ended @ 15.92

Round #2 Recap Round length: 0:18 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 172.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 126.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 163.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 127.4 ft.
warrior Got 3 kills Took 0 bounces Fired 134 shots Reloads 0 Chops 0 Swabs 0 Ran 248.9 ft.
Sigma Got 2 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 207.3 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 0.69
warrior Got a kill @ 0.69
warrior Got a kill @ 0.97
Sigma Was eliminated @ 0.97
Sigma Took over bot @ 3.56
warrior Was eliminated @ 10.93
Sigma Got a kill @ 10.93
warrior Took over bot @ 13.10
warrior Got a kill @ 18.40
Sigma Was eliminated @ 18.40
warrior Was eliminated @ 18.66
warrior Traded out @ 18.66
Sigma Got a kill @ 18.66
Sigma Got the trade @ 18.66
Round Ended @ 18.83

Round #3 Recap Round length: 0:06 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 118.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 151.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 139.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 1 Swabs 0 Ran 139.8 ft.
warrior Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 40.1 ft.
Sigma Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 129.9 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.70
Bot - 2 Got a kill @ 1.70
Bot - 1 Got a kill @ 1.84
Bot - 2 Was eliminated @ 1.84
Bot - 1 Got the trade @ 1.84
Bot - 2 Traded out @ 1.84
Bot - 1 Hit a bonus ball @ 1.96
Bot - 2 Got bonus balled @ 1.96
Bot - 3 Got a kill @ 2.01
Sigma Was eliminated @ 2.01
Bot - 4 Chopped a ball @ 3.11
Bot - 3 Got a kill @ 5.81
Bot - 4 Was eliminated @ 5.81
Round Ended @ 6.24

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback