2D Paintball
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D5 - Rookie 3v3

MIPL by VoodooPaintball
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 101 Bot - 1 2 0 2 N/A 0
#2 90 Bot - 2 3 1 3 N/A 0
#3 71 Bot - 4 4 2 2 N/A 0
#4 20 Bot - 5 2 2 1 N/A 0
#5 8 STEELEL12 1 4 0.2 Un-ranked 1
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #691483 (05-09-2024 @ 10:19am)

Round #1 Recap Round length: 0:26 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 210.7 ft.
STEELEL12 Got 0 kills Took 1 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 190.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 136.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 238.3 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 1 Swabs 0 Ran 139.9 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 1.53
Bot - 4 Got a kill @ 1.53
Bot - 1 Hit a bonus ball @ 1.63
Bot - 3 Got bonus balled @ 1.63
Bot - 5 Chopped a ball @ 2.67
Bot - 2 Got a kill @ 2.67
Bot - 5 Was eliminated @ 2.67
Bot - 2 Was eliminated @ 2.75
Bot - 5 Got a kill @ 2.75
Bot - 2 Traded out @ 2.75
Bot - 5 Got the trade @ 2.75
Bot - 1 Bounced a player @ 26.31
STEELEL12 Took a bounce @ 26.31
Bot - 1 Got a kill @ 26.47
STEELEL12 Was eliminated @ 26.47
Round Ended @ 26.89

Round #2 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 0 Ran 212.9 ft.
STEELEL12 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 130.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 177.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 143.5 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 131.3 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 2.52
Bot - 4 Got a kill @ 2.52
Bot - 3 Got bonus balled @ 2.64
Bot - 4 Hit a bonus ball @ 2.64
Bot - 4 Was eliminated @ 2.66
Bot - 5 Got a kill @ 2.66
Bot - 1 Bounced a player @ 5.75
Bot - 5 Took a bounce @ 5.75
Bot - 1 Got a kill @ 5.82
Bot - 5 Was eliminated @ 5.82
Bot - 1 Chopped a ball @ 18.52
Bot - 2 Bounced a player @ 21.22
STEELEL12 Took a bounce @ 21.22
STEELEL12 Was eliminated @ 21.48
Bot - 2 Got a kill @ 21.48
Round Ended @ 21.91

Round #3 Recap Round length: 0:18 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.
STEELEL12 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 158.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 180.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 146.2 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 149.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 140.5 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 2.67
Bot - 4 Got a kill @ 2.67
STEELEL12 Got a kill @ 8.24
Bot - 4 Was eliminated @ 8.24
STEELEL12 Was eliminated @ 8.95
Bot - 4 Got a kill @ 8.95
STEELEL12 Traded out @ 8.95
Bot - 4 Got the trade @ 8.95
STEELEL12 Took over bot @ 11.95
STEELEL12 Was eliminated @ 18.19
Bot - 2 Got a kill @ 18.19
Round Ended @ 18.62

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback