2D Paintball
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D5 - Rookie 3v3

Manitoban 3v3 v1 by Nikola18
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 144 Bot - 2 6 0 6 N/A 0
#2 88 Anon-3490 1 1 1 Un-ranked 1
#3 76 Bot - 4 2 0 2 N/A 0
#4 15 dizondocs 1 3 0.3 Un-ranked 8
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #687280 (03-26-2024 @ 01:55pm)

Round #1 Recap Round length: 0:14 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 149.9 ft.
Bot - 2 Got 3 kills Took 1 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 169.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 1 Ran 166.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 134.8 ft.
dizondocs Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 137.6 ft.
Anon-3490 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 96.7 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 0.59
Anon-3490 Was eliminated @ 0.59
dizondocs Got a kill @ 0.59
Anon-3490 Took over bot @ 2.81
Bot - 3 Swabbed @ 7.91
Bot - 2 Got a kill @ 8.24
dizondocs Was eliminated @ 8.24
dizondocs Got bonus balled @ 8.43
Bot - 2 Hit a bonus ball @ 8.44
Bot - 2 Got a kill @ 13.01
Bot - 1 Was eliminated @ 13.01
Bot - 2 Took a bounce @ 13.93
Bot - 1 Bounced a player @ 13.93
Bot - 2 Got a kill @ 14.34
Bot - 3 Was eliminated @ 14.34
Bot - 2 Hit a bonus ball @ 14.36
Bot - 3 Got bonus balled @ 14.36
Round Ended @ 14.58

Round #2 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 141.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 135.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 117.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 138.5 ft.
dizondocs Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 2.7 ft.
Anon-3490 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 127.2 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 2.41
Bot - 2 Got a kill @ 2.41
Bot - 1 Got bonus balled @ 2.66
Bot - 2 Hit a bonus ball @ 2.66
Bot - 2 Got a kill @ 4.06
Bot - 3 Was eliminated @ 4.06
Bot - 2 Hit a bonus ball @ 4.17
Bot - 3 Got bonus balled @ 4.17
Bot - 4 Got a kill @ 5.50
dizondocs Was eliminated @ 5.50
Round Ended @ 5.92

Round #3 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 139.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 1 Swabs 1 Ran 135.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 167.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 173.1 ft.
dizondocs Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-3490 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 243 ft.

Round #3 Event log

Bot - 2 Chopped a ball @ 1.41
Bot - 1 Was eliminated @ 2.28
Bot - 2 Got a kill @ 2.28
Bot - 1 Got bonus balled @ 2.43
Bot - 4 Hit a bonus ball @ 2.43
Bot - 2 Swabbed @ 5.97
dizondocs Was eliminated @ 6.88
Anon-3490 Got a kill @ 6.88
Bot - 3 Was eliminated @ 15.60
Bot - 4 Got a kill @ 15.60
Round Ended @ 16.03

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback