2D Paintball
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D5 - Rookie 3v3

Very Nice Very Nice by Faggens_Brodo
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 119 Charleston 7 4 1.7 Un-ranked 19
#2 71 Bot - 2 2 2 1 N/A 0
#3 61 Bot - 5 3 3 1 N/A 0
#4 45 Bot - 4 2 1 2 N/A 0
#5 42 Bot - 3 3 4 0.7 N/A 0
#6 18 Bot - 1 1 4 0.2 N/A 0
Campaign

2D Paintball Match Log #686132 (03-13-2024 @ 03:12pm)

Round #1 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 171.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 166.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 1 Swabs 0 Ran 127.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 1 Swabs 0 Ran 182.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 154.1 ft.
Charleston Got 1 kills Took 0 bounces Fired 137 shots Reloads 0 Chops 0 Swabs 0 Ran 150.6 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 1.68
Bot - 5 Was eliminated @ 3.70
Bot - 4 Got a kill @ 3.70
Bot - 3 Was eliminated @ 3.96
Bot - 2 Got a kill @ 3.96
Bot - 3 Chopped a ball @ 4.07
Charleston Was eliminated @ 14.55
Bot - 1 Got a kill @ 14.55
Bot - 1 Was eliminated @ 14.57
Charleston Got a kill @ 14.57
Bot - 1 Traded out @ 14.57
Charleston Got the trade @ 14.57
Bot - 1 Hit a bonus ball @ 14.66
Charleston Got bonus balled @ 14.66
Charleston Got bonus balled @ 14.79
Bot - 1 Hit a bonus ball @ 14.79
Round Ended @ 14.99

Round #2 Recap Round length: 0:34 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 174.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 147.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 135 shots Reloads 0 Chops 0 Swabs 0 Ran 220.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 111 shots Reloads 0 Chops 0 Swabs 0 Ran 209.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 164.2 ft.
Charleston Got 2 kills Took 0 bounces Fired 205 shots Reloads 1 Chops 2 Swabs 0 Ran 264.4 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 1.66
Bot - 5 Got a kill @ 1.66
Charleston Chopped a ball @ 6.73
Charleston Got a kill @ 7.48
Bot - 5 Was eliminated @ 7.48
Bot - 5 Got bonus balled @ 7.58
Charleston Hit a bonus ball @ 7.58
Charleston Chopped a ball @ 11.01
Charleston Reloaded @ 16.65
Bot - 4 Got a kill @ 19.31
Bot - 1 Was eliminated @ 19.31
Charleston Was eliminated @ 21.69
Bot - 3 Got a kill @ 21.69
Bot - 3 Hit a bonus ball @ 22.06
Charleston Got bonus balled @ 22.06
Charleston Took over bot @ 25.04
Charleston Got a kill @ 33.87
Bot - 3 Was eliminated @ 33.87
Round Ended @ 34.29

Round #3 Recap Round length: 0:17 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 1 Swabs 0 Ran 128.5 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 168.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 218.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 132.6 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 1 Swabs 1 Ran 169.7 ft.
Charleston Got 2 kills Took 0 bounces Fired 118 shots Reloads 0 Chops 0 Swabs 0 Ran 107.1 ft.

Round #3 Event log

Bot - 1 Chopped a ball @ 0.70
Charleston Was eliminated @ 2.07
Bot - 5 Got a kill @ 2.07
Charleston Got bonus balled @ 2.22
Bot - 5 Hit a bonus ball @ 2.22
Charleston Got a kill @ 2.24
Bot - 1 Was eliminated @ 2.24
Bot - 1 Hit a bonus ball @ 2.32
Charleston Got bonus balled @ 2.32
Charleston Took over bot @ 3.96
Bot - 5 Got a kill @ 4.43
Bot - 2 Was eliminated @ 4.43
Bot - 5 Chopped a ball @ 7.79
Bot - 5 Swabbed @ 13.81
Bot - 3 Was eliminated @ 17.03
Charleston Got a kill @ 17.03
Charleston Hit a bonus ball @ 17.16
Bot - 3 Got bonus balled @ 17.16
Charleston Hit a bonus ball @ 17.25
Bot - 3 Got bonus balled @ 17.25
Bot - 3 Got a kill @ 17.36
Charleston Was eliminated @ 17.36
Bot - 3 Got the trade @ 17.36
Charleston Traded out @ 17.36
Round Ended @ 17.80

Round #4 Recap Round length: 0:29 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 130 shots Reloads 0 Chops 1 Swabs 0 Ran 201.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 2 Swabs 1 Ran 208.4 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 206 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 1 Swabs 0 Ran 171.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 201.7 ft.
Charleston Got 2 kills Took 1 bounces Fired 162 shots Reloads 0 Chops 1 Swabs 0 Ran 237.5 ft.

Round #4 Event log

Bot - 4 Chopped a ball @ 6.31
Bot - 3 Got a kill @ 7.23
Bot - 4 Was eliminated @ 7.23
Bot - 3 Hit a bonus ball @ 7.51
Bot - 4 Got bonus balled @ 7.51
Bot - 2 Chopped a ball @ 11.94
Charleston Chopped a ball @ 15.91
Bot - 2 Swabbed @ 18.88
Charleston Got a kill @ 19.48
Bot - 3 Was eliminated @ 19.48
Charleston Hit a bonus bounce @ 19.72
Bot - 3 Got bonus bounced @ 19.72
Charleston Took a bounce @ 24.22
Bot - 5 Bounced a player @ 24.22
Bot - 5 Was eliminated @ 25.13
Bot - 2 Got a kill @ 25.13
Bot - 2 Hit a bonus ball @ 25.41
Bot - 5 Got bonus balled @ 25.41
Bot - 1 Chopped a ball @ 26.22
Bot - 2 Chopped a ball @ 28.38
Charleston Got a kill @ 29.07
Bot - 1 Was eliminated @ 29.07
Round Ended @ 29.50

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback