2D Paintball
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D5 - Rookie 3v3

Fun by Faggens_Brodo
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 136 Iniquity_98 6 3 2 Un-ranked 6
#2 79 Bot - 1 4 3 1.3 N/A 0
#3 70 Bot - 2 2 1 2 N/A 0
#4 45 Bot - 5 2 3 0.6 N/A 0
#5 21 Bot - 4 2 3 0.6 N/A 0
#6 16 Bot - 3 1 4 0.2 N/A 0
Campaign

2D Paintball Match Log #681910 (02-04-2024 @ 12:01pm)

Round #1 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 2 kills Took 2 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 169.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 169.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 0 Ran 150.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 173.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 1 Ran 160.4 ft.
Iniquity_98 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 175 ft.

Round #1 Event log

Bot - 5 Chopped a ball @ 2.33
Bot - 3 Chopped a ball @ 6.16
Bot - 2 Bounced a player @ 7.45
Bot - 1 Took a bounce @ 7.45
Iniquity_98 Got a kill @ 7.54
Bot - 3 Was eliminated @ 7.54
Bot - 1 Took a bounce @ 7.69
Bot - 2 Bounced a player @ 7.69
Bot - 3 Got a kill @ 7.97
Iniquity_98 Was eliminated @ 7.97
Bot - 3 Got the trade @ 7.97
Iniquity_98 Traded out @ 7.97
Iniquity_98 Got bonus balled @ 8.07
Bot - 3 Hit a bonus ball @ 8.07
Bot - 2 Was eliminated @ 8.11
Bot - 1 Got a kill @ 8.11
Bot - 5 Swabbed @ 8.24
Iniquity_98 Took over bot @ 10.77
Bot - 1 Got a kill @ 16.57
Iniquity_98 Was eliminated @ 16.57
Iniquity_98 Got bonus balled @ 16.68
Bot - 1 Hit a bonus ball @ 16.68
Bot - 1 Hit a bonus ball @ 16.82
Iniquity_98 Got bonus balled @ 16.82
Round Ended @ 16.85

Round #2 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 150.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 161.2 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 167.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 120.7 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 141.8 ft.
Iniquity_98 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 247.4 ft.

Round #2 Event log

Bot - 5 Was eliminated @ 1.92
Bot - 4 Got a kill @ 1.92
Bot - 4 Hit a bonus bounce @ 2.12
Bot - 5 Got bonus bounced @ 2.12
Bot - 1 Was eliminated @ 2.22
Bot - 2 Got a kill @ 2.22
Bot - 4 Was eliminated @ 2.60
Bot - 5 Got a kill @ 2.60
Bot - 4 Traded out @ 2.60
Bot - 5 Got the trade @ 2.60
Bot - 3 Was eliminated @ 16.61
Iniquity_98 Got a kill @ 16.61
Bot - 3 Got bonus bounced @ 16.75
Iniquity_98 Hit a bonus bounce @ 16.75
Bot - 3 Got bonus balled @ 16.85
Iniquity_98 Hit a bonus ball @ 16.85
Round Ended @ 16.95

Round #3 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 175.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 165.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 162.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 163.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 175.3 ft.
Iniquity_98 Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 221.2 ft.

Round #3 Event log

Bot - 2 Got a kill @ 8.08
Bot - 5 Was eliminated @ 8.08
Bot - 1 Was eliminated @ 11.58
Bot - 4 Got a kill @ 11.58
Bot - 1 Got a kill @ 11.70
Bot - 4 Was eliminated @ 11.70
Bot - 1 Got the trade @ 11.70
Bot - 4 Traded out @ 11.70
Bot - 1 Got bonus balled @ 11.70
Bot - 4 Hit a bonus ball @ 11.70
Bot - 1 Hit a bonus ball @ 11.81
Bot - 4 Got bonus balled @ 11.81
Iniquity_98 Got a kill @ 14.32
Bot - 3 Was eliminated @ 14.32
Iniquity_98 Hit a bonus ball @ 14.41
Bot - 3 Got bonus balled @ 14.41
Bot - 3 Got bonus balled @ 14.53
Iniquity_98 Hit a bonus ball @ 14.53
Round Ended @ 14.58

Round #4 Recap Round length: 0:25 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 158.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 200.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 1 Swabs 0 Ran 231.2 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 139.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 200.5 ft.
Iniquity_98 Got 3 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 248.8 ft.

Round #4 Event log

Bot - 5 Got a kill @ 2.19
Bot - 4 Was eliminated @ 2.19
Bot - 5 Hit a bonus bounce @ 2.29
Bot - 4 Got bonus bounced @ 2.29
Iniquity_98 Was eliminated @ 9.97
Bot - 1 Got a kill @ 9.97
Bot - 1 Was eliminated @ 9.98
Iniquity_98 Got a kill @ 9.98
Iniquity_98 Got the trade @ 9.98
Bot - 1 Traded out @ 9.98
Bot - 1 Got bonus balled @ 10.03
Iniquity_98 Hit a bonus ball @ 10.03
Bot - 1 Hit a bonus ball @ 10.10
Iniquity_98 Got bonus balled @ 10.10
Bot - 1 Got bonus balled @ 10.12
Iniquity_98 Hit a bonus ball @ 10.12
Iniquity_98 Took over bot @ 13.97
Bot - 5 Was eliminated @ 21.66
Iniquity_98 Got a kill @ 21.66
Iniquity_98 Got a kill @ 25.27
Bot - 3 Was eliminated @ 25.27
Bot - 3 Chopped a ball @ 25.44
Round Ended @ 25.70

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback