2D Paintball
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D5 - Rookie 3v3

NXL 3-Man Detroit 2009 by bigfootng
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 106 Opal 3 0 3 Un-ranked 7
#2 56 Bot - 4 3 2 1.5 N/A 0
#3 55 Bot - 2 3 2 1.5 N/A 0
#4 31 Bot - 3 3 3 1 N/A 0
#5 10 Bot - 1 1 3 0.3 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #681759 (02-02-2024 @ 03:30pm)

Round #1 Recap Round length: 0:27 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 168.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 125.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 207.9 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 1 Swabs 1 Ran 203.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 0 Swabs 0 Ran 223.7 ft.
Opal Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 1 Swabs 0 Ran 126.7 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 2.49
Bot - 3 Got a kill @ 2.49
Bot - 2 Got bonus balled @ 2.72
Bot - 3 Hit a bonus ball @ 2.72
Bot - 1 Was eliminated @ 10.52
Opal Got a kill @ 10.52
Bot - 1 Got bonus balled @ 10.78
Opal Hit a bonus ball @ 10.78
Bot - 4 Chopped a ball @ 12.20
Bot - 3 Was eliminated @ 15.52
Bot - 4 Got a kill @ 15.52
Bot - 4 Swabbed @ 16.90
Opal Chopped a ball @ 24.84
Bot - 4 Got a kill @ 27.45
Bot - 5 Was eliminated @ 27.45
Round Ended @ 27.88

Round #2 Recap Round length: 0:14 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 168.8 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 151.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 176.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 154.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 165.9 ft.
Opal Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 56 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 1.81
Bot - 3 Got a kill @ 1.81
Bot - 1 Was eliminated @ 4.25
Bot - 2 Got a kill @ 4.25
Bot - 2 Got a kill @ 11.08
Bot - 3 Was eliminated @ 11.08
Bot - 2 Got a kill @ 14.10
Bot - 5 Was eliminated @ 14.10
Round Ended @ 14.52

Round #3 Recap Round length: 0:26 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 215.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 158.1 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 171.8 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 194.9 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 183.4 ft.
Opal Got 2 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 175 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 5.93
Bot - 3 Got a kill @ 5.93
Bot - 4 Got a kill @ 8.23
Bot - 3 Was eliminated @ 8.23
Bot - 4 Hit a bonus bounce @ 8.38
Bot - 3 Got bonus bounced @ 8.38
Bot - 4 Hit a bonus ball @ 8.50
Bot - 3 Got bonus balled @ 8.50
Bot - 1 Bounced a player @ 18.19
Bot - 4 Took a bounce @ 18.19
Bot - 1 Got a kill @ 18.33
Bot - 4 Was eliminated @ 18.33
Bot - 5 Took a bounce @ 20.98
Opal Bounced a player @ 20.98
Bot - 5 Was eliminated @ 21.06
Opal Got a kill @ 21.06
Bot - 1 Was eliminated @ 25.71
Opal Got a kill @ 25.71
Round Ended @ 26.13

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback