2D Paintball
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3v3 Team Deathmatch

A Crazy Snake Field by wonderdoodle
30 - 33
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 219 Bot - 1 14 8 1.7 N/A 0
#2 174 benny4 13 13 1 Un-ranked 5
#3 144 jacoballey124 10 15 0.6 Un-ranked 3
#4 127 Bot - 3 8 7 1.1 N/A 0
#5 123 FlyingSwanop 10 15 0.6 Un-ranked 1
#6 104 Bot - 2 7 4 1.7 N/A 0
Campaign

2D Paintball Match Log #680656 (01-24-2024 @ 06:21pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 0 Swabs 0 Ran 87.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 34.7 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 1 Swabs 0 Ran 115.7 ft.
benny4 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 30.3 ft.
jacoballey124 Got 1 kills Took 1 bounces Fired 138 shots Reloads 0 Chops 0 Swabs 0 Ran 327.8 ft.
FlyingSwanop Got 0 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 0 Swabs 0 Ran 212.2 ft.

Round #1 Event log

Bot - 1 Got a kill @ 170.79
Bot - 3 Got a kill @ 173.35
Bot - 3 Hit a bonus ball @ 173.48
Bot - 3 Got a kill @ 181.58
jacoballey124 Hit a bonus ball @ 181.85
jacoballey124 Got a kill @ 184.35
jacoballey124 Took a bounce @ 184.61
Bot - 3 Chopped a ball @ 189.24
Round Ended @ 190.02

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback