2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 102 Bot - 1 4 1 4 N/A 0
#2 100 Bot - 5 2 0 2 N/A 0
#3 46 Bot - 3 2 2 1 N/A 0
#4 35 Bot - 2 1 2 0.5 N/A 0
#5 11 Bot - 4 1 3 0.3 N/A 0
#6 10 FlyingSwanop 1 3 0.3 Un-ranked 0
Campaign

2D Paintball Match Log #680651 (01-24-2024 @ 06:11pm)

Round #1 Recap Round length: 0:04 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 130.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 122.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 156.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 140.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 146.8 ft.
FlyingSwanop Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 163.4 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.42
Bot - 2 Was eliminated @ 1.42
Bot - 3 Got a kill @ 3.82
Bot - 4 Was eliminated @ 3.82
Bot - 3 Traded out @ 3.92
Bot - 3 Was eliminated @ 3.92
Bot - 4 Got the trade @ 3.92
Bot - 4 Got a kill @ 3.92
Bot - 3 Hit a bonus ball @ 3.97
Bot - 4 Got bonus balled @ 3.97
Bot - 1 Got a kill @ 4.00
FlyingSwanop Was eliminated @ 4.00
Bot - 3 Got bonus balled @ 4.09
Bot - 4 Hit a bonus ball @ 4.09
Round Ended @ 4.43

Round #2 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 1 Ran 151.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 0 Ran 147.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 164.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 150.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 142.9 ft.
FlyingSwanop Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 182.3 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 1.15
Bot - 3 Got a kill @ 2.66
Bot - 4 Was eliminated @ 2.66
Bot - 2 Chopped a ball @ 5.33
Bot - 1 Got a kill @ 6.61
FlyingSwanop Was eliminated @ 6.61
Bot - 1 Swabbed @ 8.39
Bot - 2 Was eliminated @ 9.24
Bot - 5 Got a kill @ 9.24
Round Ended @ 9.67

Round #3 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 144 shots Reloads 0 Chops 0 Swabs 0 Ran 217.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 269 shots Reloads 1 Chops 0 Swabs 0 Ran 409.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 128.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 158.7 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 210 shots Reloads 1 Chops 0 Swabs 0 Ran 374.4 ft.
FlyingSwanop Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 121.7 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 0.64
FlyingSwanop Got a kill @ 0.64
Bot - 5 Got a kill @ 1.67
FlyingSwanop Was eliminated @ 1.67
Bot - 1 Got a kill @ 9.37
Bot - 4 Was eliminated @ 9.37
Bot - 1 Hit a bonus ball @ 9.53
Bot - 4 Got bonus balled @ 9.53
Bot - 1 Hit a bonus ball @ 9.65
Bot - 4 Got bonus balled @ 9.65
Bot - 1 Was eliminated @ 39.20
Bot - 2 Got a kill @ 39.20
Bot - 5 Reloaded @ 42.88
Bot - 2 Reloaded @ 45.25
Round Ended @ 90.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback