2D Paintball
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1v1 by xballluvr
2 - 5
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 137 Fr4nt1c 5 3 1.6 Un-ranked 42
#2 75 xballluvr 3 6 0.5 Un-ranked 12
#3 30 Bot - 1 1 0 1 N/A 0
Campaign

2D Paintball Match Log #680187 (01-20-2024 @ 07:52am)

Round #1 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 139.3 ft.
xballluvr Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 38.8 ft.

Round #1 Event log

Bot - 1 Got a kill @ 4.99
xballluvr Was eliminated @ 4.99
Round Ended @ 5.42

Round #2 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 8.1 ft.
Fr4nt1c Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 39.8 ft.
xballluvr Got 0 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 77.9 ft.

Round #2 Event log

Fr4nt1c Got a kill @ 6.82
xballluvr Was eliminated @ 6.82
Round Ended @ 7.24

Round #3 Recap Round length: 0:00 / Team Blue Scored

Fr4nt1c Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 4.3 ft.
xballluvr Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 9.3 ft.

Round #3 Event log

Fr4nt1c Got a kill @ 0.50
xballluvr Was eliminated @ 0.50
Fr4nt1c Hit a bonus ball @ 0.53
xballluvr Got bonus balled @ 0.53
Fr4nt1c Hit a bonus ball @ 0.63
xballluvr Got bonus balled @ 0.63
Round Ended @ 0.69

Round #4 Recap Round length: 0:10 / Team Red Scored

Fr4nt1c Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 114.6 ft.
xballluvr Got 1 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 102 ft.

Round #4 Event log

Fr4nt1c Was eliminated @ 9.61
xballluvr Got a kill @ 9.61
Round Ended @ 10.02

Round #5 Recap Round length: 0:04 / Round Draw!

Fr4nt1c Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 47.2 ft.
xballluvr Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 49.3 ft.

Round #5 Event log

Fr4nt1c Was eliminated @ 4.05
xballluvr Got a kill @ 4.05
Fr4nt1c Got a kill @ 4.24
xballluvr Was eliminated @ 4.24
Fr4nt1c Got the trade @ 4.24
xballluvr Traded out @ 4.24
Round Ended @ 4.47

Round #6 Recap Round length: 0:20 / Team Blue Scored

Fr4nt1c Got 1 kills Took 0 bounces Fired 66 shots Reloads 1 Chops 1 Swabs 1 Ran 203.9 ft.
xballluvr Got 0 kills Took 0 bounces Fired 184 shots Reloads 0 Chops 0 Swabs 0 Ran 137.5 ft.

Round #6 Event log

Fr4nt1c Chopped a ball @ 0.55
Fr4nt1c Reloaded @ 2.05
Fr4nt1c Swabbed @ 4.01
Fr4nt1c Got a kill @ 19.78
xballluvr Was eliminated @ 19.78
Round Ended @ 20.21

Round #7 Recap Round length: 0:06 / Team Red Scored

Fr4nt1c Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 96.2 ft.
xballluvr Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 75.2 ft.

Round #7 Event log

Fr4nt1c Was eliminated @ 6.48
xballluvr Got a kill @ 6.48
Round Ended @ 6.91

Round #8 Recap Round length: 0:13 / Team Blue Scored

Fr4nt1c Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 163 ft.
xballluvr Got 0 kills Took 0 bounces Fired 149 shots Reloads 0 Chops 0 Swabs 0 Ran 128.2 ft.

Round #8 Event log

Fr4nt1c Got a kill @ 13.07
xballluvr Was eliminated @ 13.07
Round Ended @ 13.50

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback