2D Paintball
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D5 - Rookie 3v3

Fun in the Sun by boo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 114 vpec13 6 1 6 Un-ranked 41
#2 95 Bot - 4 2 0 2 N/A 0
#3 85 Bot - 2 1 0 1 N/A 0
#4 16 Bot - 3 1 3 0.3 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 5 0 3 0 N/A 0
Campaign

2D Paintball Match Log #676068 (12-19-2023 @ 05:47am)

Round #1 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 140.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 155.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 137.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 171.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 165.1 ft.
vpec13 Got 2 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 1 Swabs 2 Ran 61.1 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 1.27
vpec13 Got a kill @ 1.27
Bot - 1 Got bonus balled @ 1.45
vpec13 Hit a bonus ball @ 1.45
vpec13 Chopped a ball @ 2.20
Bot - 2 Got a kill @ 2.42
Bot - 5 Was eliminated @ 2.42
vpec13 Swabbed @ 3.68
vpec13 Swabbed @ 6.18
Bot - 3 Got a kill @ 10.23
vpec13 Was eliminated @ 10.23
Bot - 3 Hit a bonus ball @ 10.49
vpec13 Got bonus balled @ 10.49
vpec13 Got a kill @ 11.08
Bot - 3 Traded out @ 11.08
vpec13 Got the trade @ 11.08
Bot - 3 Was eliminated @ 11.08
Round Ended @ 11.51

Round #2 Recap Round length: 0:18 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 183.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 200.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 149.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 199.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 1 Swabs 1 Ran 176.4 ft.
vpec13 Got 3 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 213.3 ft.

Round #2 Event log

Bot - 5 Chopped a ball @ 3.76
Bot - 5 Swabbed @ 9.58
Bot - 3 Was eliminated @ 10.93
vpec13 Got a kill @ 10.93
Bot - 3 Got bonus balled @ 11.02
vpec13 Hit a bonus ball @ 11.02
Bot - 1 Was eliminated @ 13.78
vpec13 Got a kill @ 13.78
Bot - 1 Got bonus balled @ 13.87
vpec13 Hit a bonus ball @ 13.87
Bot - 5 Was eliminated @ 17.75
vpec13 Got a kill @ 17.75
Round Ended @ 18.18

Round #3 Recap Round length: 0:22 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 193.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 103 shots Reloads 0 Chops 1 Swabs 1 Ran 214 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 1 Swabs 0 Ran 215.4 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 205 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 164.7 ft.
vpec13 Got 1 kills Took 0 bounces Fired 57 shots Reloads 0 Chops 0 Swabs 0 Ran 285.2 ft.

Round #3 Event log

Bot - 4 Got a kill @ 9.02
Bot - 5 Was eliminated @ 9.02
Bot - 2 Chopped a ball @ 9.22
Bot - 1 Was eliminated @ 12.72
Bot - 4 Got a kill @ 12.72
Bot - 2 Swabbed @ 14.68
Bot - 3 Chopped a ball @ 18.31
Bot - 3 Was eliminated @ 22.17
vpec13 Got a kill @ 22.17
Bot - 3 Got bonus balled @ 22.41
vpec13 Hit a bonus ball @ 22.41
Round Ended @ 22.52

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback