2D Paintball
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D5 - Rookie 3v3

DMG Field by DMG
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 142 Bot - 1 5 0 5 N/A 0
#2 106 Bot - 3 3 0 3 N/A 0
#3 66 Bot - 5 1 1 1 N/A 0
#4 11 Bot - 2 1 3 0.3 N/A 0
#5 0 Bot - 4 0 2 0 N/A 0
#6 0 Havocd5Killa 0 4 0 Un-ranked 1
Campaign

2D Paintball Match Log #675913 (12-18-2023 @ 07:24am)

Round #1 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 169 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 127.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 150.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 113.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 157.9 ft.
Havocd5Killa Got 0 kills Took 1 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 92 ft.

Round #1 Event log

Bot - 1 Got a kill @ 3.11
Havocd5Killa Was eliminated @ 3.11
Havocd5Killa Took over bot @ 5.32
Bot - 2 Got a kill @ 6.72
Bot - 5 Was eliminated @ 6.72
Bot - 2 Was eliminated @ 6.79
Bot - 3 Got a kill @ 6.79
Bot - 2 Hit a bonus ball @ 6.97
Bot - 5 Got bonus balled @ 6.97
Bot - 1 Got a kill @ 12.26
Havocd5Killa Was eliminated @ 12.26
Bot - 1 Hit a bonus ball @ 12.38
Havocd5Killa Got bonus balled @ 12.38
Round Ended @ 12.55

Round #2 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 186.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 152 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 178.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 138.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 162.2 ft.
Havocd5Killa Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 97.9 ft.

Round #2 Event log

Bot - 3 Got a kill @ 9.80
Bot - 4 Was eliminated @ 9.80
Bot - 3 Hit a bonus ball @ 9.92
Bot - 4 Got bonus balled @ 9.92
Bot - 2 Was eliminated @ 10.12
Bot - 1 Got a kill @ 10.12
Bot - 1 Hit a bonus ball @ 10.30
Bot - 2 Got bonus balled @ 10.30
Bot - 1 Got a kill @ 15.65
Havocd5Killa Was eliminated @ 15.65
Round Ended @ 16.09

Round #3 Recap Round length: 0:35 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 137 shots Reloads 0 Chops 0 Swabs 0 Ran 237 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 158.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 145 shots Reloads 0 Chops 2 Swabs 1 Ran 181.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 140 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 117 shots Reloads 0 Chops 0 Swabs 0 Ran 197.9 ft.
Havocd5Killa Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 2 Swabs 0 Ran 127.9 ft.

Round #3 Event log

Havocd5Killa Chopped a ball @ 6.28
Bot - 3 Got a kill @ 6.30
Bot - 4 Was eliminated @ 6.30
Bot - 3 Chopped a ball @ 9.43
Havocd5Killa Chopped a ball @ 10.04
Bot - 3 Chopped a ball @ 10.73
Bot - 2 Was eliminated @ 12.33
Bot - 1 Got a kill @ 12.33
Bot - 3 Swabbed @ 19.52
Bot - 5 Got a kill @ 35.24
Havocd5Killa Was eliminated @ 35.24
Bot - 5 Hit a bonus ball @ 35.39
Havocd5Killa Got bonus balled @ 35.39
Round Ended @ 35.54

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback