2D Paintball
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D5 - Rookie 3v3

Fun in the Sun by boo
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 138 Bot - 5 5 0 5 N/A 0
#2 75 Bot - 1 2 1 2 N/A 0
#3 60 Bot - 3 1 1 1 N/A 0
#4 23 LILEZT 0 3 0 Un-ranked 2
#5 11 Bot - 4 1 3 0.3 N/A 0
#6 10 Bot - 2 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #675215 (12-14-2023 @ 11:07am)

Round #1 Recap Round length: 0:13 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 177.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 176.2 ft.
LILEZT Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 187.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 1 Ran 168.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 143.6 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 160.5 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 2.65
Bot - 5 Got a kill @ 2.65
Bot - 3 Chopped a ball @ 6.28
Bot - 1 Got a kill @ 9.85
LILEZT Was eliminated @ 9.85
LILEZT Took over bot @ 11.87
Bot - 3 Swabbed @ 13.00
LILEZT Was eliminated @ 13.58
Bot - 5 Got a kill @ 13.58
LILEZT Got bonus balled @ 13.69
Bot - 5 Hit a bonus ball @ 13.69
LILEZT Got bonus balled @ 13.81
Bot - 5 Hit a bonus ball @ 13.81
Round Ended @ 13.84

Round #2 Recap Round length: 0:22 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 167.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 75 shots Reloads 0 Chops 0 Swabs 0 Ran 186.3 ft.
LILEZT Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 191.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 1 Swabs 1 Ran 207.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 184.6 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 105 shots Reloads 0 Chops 1 Swabs 1 Ran 203.4 ft.

Round #2 Event log

Bot - 5 Chopped a ball @ 2.19
Bot - 5 Swabbed @ 8.16
LILEZT Was eliminated @ 9.36
Bot - 5 Got a kill @ 9.36
LILEZT Got bonus balled @ 9.48
Bot - 5 Hit a bonus ball @ 9.48
Bot - 3 Chopped a ball @ 14.08
Bot - 1 Got a kill @ 18.82
Bot - 2 Was eliminated @ 18.82
Bot - 3 Swabbed @ 19.33
Bot - 4 Was eliminated @ 22.21
Bot - 5 Got a kill @ 22.21
Round Ended @ 22.64

Round #3 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 168.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 152 ft.
LILEZT Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 146 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 0 Swabs 0 Ran 403 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 393.1 ft.

Round #3 Event log

Bot - 2 Got a kill @ 1.41
Bot - 3 Was eliminated @ 1.41
Bot - 2 Was eliminated @ 1.80
Bot - 2 Traded out @ 1.80
Bot - 3 Got a kill @ 1.80
Bot - 3 Got the trade @ 1.80
Bot - 3 Got bonus balled @ 1.81
Bot - 4 Hit a bonus ball @ 1.81
Bot - 1 Was eliminated @ 15.44
Bot - 4 Got a kill @ 15.44
Bot - 4 Bounced a player @ 79.68
Bot - 5 Took a bounce @ 79.68
Bot - 4 Was eliminated @ 85.06
Bot - 5 Got a kill @ 85.06
Round Ended @ 90.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback