2D Paintball
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D5 - Rookie 3v3

A Crazy Snake Field by wonderdoodle
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 110 Bot - 3 3 0 3 N/A 0
#2 96 Bot - 5 4 1 4 N/A 0
#3 66 Bot - 1 1 1 1 N/A 0
#4 36 Bot - 4 1 2 0.5 N/A 0
#5 10 Bot - 2 1 3 0.3 N/A 0
#6 0 Cars0n 0 3 0 Un-ranked 4
Campaign

2D Paintball Match Log #674707 (12-11-2023 @ 05:25am)

Round #1 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 322.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 138.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 363.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 327.4 ft.
Cars0n Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 2 Swabs 1 Ran 512.9 ft.

Round #1 Event log

Bot - 5 Chopped a ball @ 3.42
Bot - 5 Chopped a ball @ 4.73
Bot - 2 Was eliminated @ 5.22
Bot - 3 Got a kill @ 5.22
Bot - 5 Swabbed @ 10.63
Cars0n Was eliminated @ 14.06
Bot - 5 Got a kill @ 14.06
Cars0n Got bonus balled @ 14.21
Bot - 5 Hit a bonus ball @ 14.21
Round Ended @ 90.01

Round #2 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 1 Swabs 0 Ran 138.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 127.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 141.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 154 ft.
Cars0n Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 5 Got 2 kills Took 1 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 156.6 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 1.70
Bot - 5 Got a kill @ 1.70
Bot - 4 Got a kill @ 5.03
Bot - 5 Was eliminated @ 5.03
Bot - 4 Hit a bonus ball @ 5.14
Bot - 5 Got bonus balled @ 5.14
Bot - 4 Was eliminated @ 5.17
Bot - 5 Got a kill @ 5.17
Bot - 4 Traded out @ 5.17
Bot - 5 Got the trade @ 5.17
Bot - 1 Chopped a ball @ 8.74
Bot - 1 Got a kill @ 9.39
Cars0n Was eliminated @ 9.39
Bot - 1 Hit a bonus ball @ 9.54
Cars0n Got bonus balled @ 9.54
Round Ended @ 9.69

Round #3 Recap Round length: 0:22 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 232.8 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 126 shots Reloads 0 Chops 0 Swabs 0 Ran 172.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 147.9 ft.
Cars0n Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 1 Swabs 0 Ran 181 ft.
Cars0n Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 1.40
Bot - 2 Got a kill @ 1.40
Bot - 3 Got a kill @ 12.01
Bot - 4 Was eliminated @ 12.01
Bot - 5 Chopped a ball @ 19.05
Bot - 2 Was eliminated @ 19.79
Bot - 5 Got a kill @ 19.79
Cars0n Was eliminated @ 21.76
Bot - 3 Got a kill @ 21.76
Bot - 3 Hit a bonus bounce @ 22.00
Cars0n Got bonus bounced @ 22.00
Round Ended @ 22.19

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback