2D Paintball
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D5 - Rookie 3v3

Very Nice Very Nice by Faggens_Brodo
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 138 rmoore 4 0 4 Un-ranked 4
#2 122 RROSSI147 3 0 3 Un-ranked 2
#3 105 RDRIGGERS44 2 0 2 Un-ranked 2
#4 0 Bot - 1 0 0 0 N/A 0
#5 0 Anon-3618 0 3 0 Un-ranked 2
#6 0 Anon-1464 0 3 0 Un-ranked 1
#7 0 Anon-9246 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #673519 (12-04-2023 @ 06:37am)

Round #1 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Anon-3618 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 124.2 ft.
Anon-1464 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 98.4 ft.
Anon-9246 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
RROSSI147 Got 2 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 171 ft.
rmoore Got 1 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 124.7 ft.
RDRIGGERS44 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 162 ft.

Round #1 Event log

Anon-1464 Was eliminated @ 2.99
RROSSI147 Got a kill @ 2.99
Anon-3618 Was eliminated @ 10.19
rmoore Got a kill @ 10.19
Anon-9246 Was eliminated @ 10.30
RROSSI147 Got a kill @ 10.30
Anon-3618 Got bonus balled @ 10.39
rmoore Hit a bonus ball @ 10.39
Anon-9246 Got bonus balled @ 10.65
RROSSI147 Hit a bonus ball @ 10.65
Round Ended @ 10.70

Round #2 Recap Round length: 0:16 / Team Blue Scored

Anon-3618 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 187.6 ft.
Anon-1464 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 84.8 ft.
Anon-9246 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
RROSSI147 Got 1 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 306.8 ft.
rmoore Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 141.9 ft.
RDRIGGERS44 Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 137.5 ft.

Round #2 Event log

Anon-9246 Was eliminated @ 9.83
RROSSI147 Got a kill @ 9.83
Anon-9246 Got bonus balled @ 10.05
RROSSI147 Hit a bonus ball @ 10.05
Anon-1464 Was eliminated @ 11.00
rmoore Got a kill @ 11.00
Anon-3618 Was eliminated @ 16.24
RDRIGGERS44 Got a kill @ 16.24
Round Ended @ 16.66

Round #3 Recap Round length: 0:10 / Team Blue Scored

Anon-3618 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 120.6 ft.
Anon-1464 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 137 ft.
Anon-9246 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
RROSSI147 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 214.8 ft.
rmoore Got 2 kills Took 1 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 232.3 ft.
RDRIGGERS44 Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 182.6 ft.

Round #3 Event log

Anon-3618 Was eliminated @ 3.46
rmoore Got a kill @ 3.46
Anon-3618 Got bonus balled @ 3.60
rmoore Hit a bonus ball @ 3.60
Anon-3618 Got bonus balled @ 3.72
rmoore Hit a bonus ball @ 3.72
Anon-9246 Was eliminated @ 9.19
RDRIGGERS44 Got a kill @ 9.19
Anon-1464 Bounced a player @ 9.55
rmoore Took a bounce @ 9.55
Anon-1464 Was eliminated @ 10.23
rmoore Got a kill @ 10.23
Round Ended @ 10.66

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback