2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

D5 - Rookie 3v3

Beast Mode by DMG
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 151 Jakobi 5 0 5 Un-ranked 3
#2 121 kyle111111 3 0 3 Un-ranked 3
#3 90 Bot - 1 1 0 1 N/A 0
#4 0 jerebeary 0 3 0 Un-ranked 1
#5 0 BigBlackMike 0 3 0 Un-ranked 2
#6 0 Anon-9037 0 3 0 Un-ranked 2
Campaign

2D Paintball Match Log #668618 (11-03-2023 @ 10:33am)

Round #1 Recap Round length: 0:11 / Team Blue Scored

jerebeary Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 161.8 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.
BigBlackMike Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 171.8 ft.
Jakobi Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 191.8 ft.
Anon-9037 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 187.5 ft.
kyle111111 Got 2 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 253 ft.

Round #1 Event log

jerebeary Was eliminated @ 6.43
kyle111111 Got a kill @ 6.43
jerebeary Got bonus balled @ 6.81
kyle111111 Hit a bonus ball @ 6.81
BigBlackMike Was eliminated @ 9.56
Jakobi Got a kill @ 9.56
Anon-9037 Was eliminated @ 11.21
kyle111111 Got a kill @ 11.21
Round Ended @ 11.64

Round #2 Recap Round length: 0:10 / Team Blue Scored

jerebeary Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 136.3 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 1 Swabs 0 Ran 178.5 ft.
BigBlackMike Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 60.5 ft.
Jakobi Got 2 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 298.5 ft.
Anon-9037 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 1 Swabs 0 Ran 168.7 ft.
kyle111111 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 272.6 ft.

Round #2 Event log

jerebeary Was eliminated @ 4.94
kyle111111 Got a kill @ 4.94
BigBlackMike Was eliminated @ 5.28
Jakobi Got a kill @ 5.28
Bot - 1 Chopped a ball @ 8.06
Anon-9037 Chopped a ball @ 9.37
Jakobi Got a kill @ 10.49
Anon-9037 Was eliminated @ 10.49
Round Ended @ 10.92

Round #3 Recap Round length: 0:07 / Team Blue Scored

jerebeary Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 180 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 143.2 ft.
BigBlackMike Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 95.4 ft.
Jakobi Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 231 ft.
Anon-9037 Got 0 kills Took 1 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 139 ft.
kyle111111 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 244.5 ft.

Round #3 Event log

BigBlackMike Was eliminated @ 4.08
Jakobi Got a kill @ 4.08
Anon-9037 Took a bounce @ 4.51
kyle111111 Bounced a player @ 4.51
Bot - 1 Got a kill @ 6.02
Anon-9037 Was eliminated @ 6.02
jerebeary Was eliminated @ 7.45
Jakobi Got a kill @ 7.45
jerebeary Got bonus balled @ 7.64
Jakobi Hit a bonus ball @ 7.64
Round Ended @ 7.77

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback